3D Environment Artist

    Parmanent, Relocate Assistance
    Redwood City, California, United States
    Posted 3 months ago

    Job Description

    • Build game worlds from initial concept to complete and refined shapes
    • Create living landmarks that are both artistically stunning and fit for the game setting
    • Design the different universes and themes of the outdoor environments
    • Conceptualize, present and execute ideas within a deadline, while actively participating in technical and artistic problem solving
    • Provide guidance in creative discussions

    Skills and Requirements

    • Skills in environmental lighting and architecture
    • Skills in Maya, Zbrush, Unity/Unreal, Blender, Substance
    • Went through game development from start to finish
    • Able to create world environments and concept art
    • Capable of creating blocking assets and creating production-level stylized game environment arts
    • Able to create beautiful hand-painted or stylized PBR textures
    • Able to create a wide variety of ideas with stylized art
    • Knowledge of high-poly to game-res meshes, manipulation of shaders, modular construction and assembly techniques, dynamic lighting models, post-effects
    • Thorough understanding of the current trend in video game art and the development needs of real-time stylized games
    • Rigging, VFX or Shader experience a bonus

    About the Company

    Funovus is a US-based game development studio, with team members around the world, embracing a remote, geo-diverse team and work culture. We all want to have fun, take risks, and create great games that people want to play on any platform. We have released popular games such as Wild Sky and Wild Castle.

    Job Features

    Job Category

    3D Artist, 3D generalist, Creative Design, Creative Technologist, Illustrator



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