As an environmental artist, you’ll work closely with the game world, seeing it grow before your eyes and hands. Maybe one day you will populate a shore with beautiful rocks, the next day you will tell what happened in a forgotten alley behind a theater.
Your responsibility will basically be to build the foundations of the world with a focus on things like architecture, geology, and foliage, among others.
- Creating high-poly and low-poly models for environmental objects. Everything related to structures, terrain, vegetation, etc.
- Use of photographic and/or conceptual references
- Able to UV map effective layouts that work well within project constraints
- Create game-ready assets that respect the technical limits of the project
- Work closely with other departments, such as level design or technical art, to ensure requirements are met
- Ensure built assets are usable in a global construction environment
- Help to solve matters as they arise
- Previous experience with professional game projects
- Portfolio for creating virtual worlds and the assets within them
- Describe modeling skills and experience in major 3D packages
- Explore sculpting using software like Zbrush
- Good understanding of the PBR materials pipeline
- A good understanding of baking and texturing using Substance Suite and Photoshop
- Skills to problem solve from a visual, technical and production perspective
- Basic knowledge of creating shaders
- Mastery of Unreal Engine
- Knowledge of creating foliage
- Knowledge working with procedural workflows
- Knowledge in game production
The studio makes AAA-quality games for PC and console, using the Unreal Engine to fuel its aims to take multiplayer gaming to new heights. Sharkmob is currently working on three major projects: Bloodhunt – a battle royale set in the Vampire: The Masquerade universe; and two exclusive unannounced projects.
We hope you want to join us on our adventure and be part of our crew. You may find other interesting benefits as a crew member. If you want to know more about Sharkmob and our projects, check out our homepage.