Experienced Material/Texture Artist

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    Parmanent, Remote Job
    Cambridge, England, United Kingdom, Relocation Assistance
    Posted 5 months ago

    We need a  materials/textures artist with a solid knowledge of modern texturing/surfacing systems. The qualified candidate will be able to work not only with members of the materials team, but also with concept artists and art directors to help push and unify the look of titles. 

    This is an amazing option to join a studio with a proven track record of delivering hit and to play an important role in our continued success.

    Responsibilities

    • Use bureaucratic techniques to create complex, editable materials.
    • Maintain and update our substance libraries.
    • Work with the art team to maintain high quality materials throughout the game world.
    • Build custom tools in Substance Designer to improve functionality, speed, and quality.
    • Create brushes in Designer for use in Painter.

    Requirements

    • Essential
    • Knowledge of at least one full game production cycle.
    • Ability to appreciate, respond and provide constructive criticism.
    • Strong experimental skills and ability to translate references into Designer materials.
    • Determined to challenge team members with solution-based answers.
    • Appreciate collaborative work within an interdisciplinary team.
    • In-depth knowledge of Substance Designer.
    • Solid understanding of physics-based shading and rendering.
    • Solid understanding of Substance Painter.
    • Production experience with 3D creation software (Maya).

    Desirable

    • Mentoring/coaching junior team members.
    • Experience with real-time rendering.
    • Experience with Python or other scripting languages.
    • Experience creating shaders.

    Job Features

    Job Category

    Creative Design, Creative Technologist

    Salary

    DOE

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