Lead Creature Technical Artist(CFX)

    Contract, Remote Job
    Montreal, Quebec, Canada
    Posted 7 months ago

    Job Description

    Candidates must reside in QUEBEC.

    This application remains open even when we have no vacancies. If you would like to be considered, please apply and we will contact you as soon as we have an opening.


    • Building on our production workflows, Creature TDs, working under the direction of the CG Creature and Rig Supervisors, are responsible for adjusting the skin, muscles, clothing, and hair on our heroes -creatures.
    • Primarily responsible for the development and design of tools and setups to meet the challenges associated with a variety of complex creature deformations. Our Creature TDs are a mix of technicians and creatives who can script pipeline tools to streamline our shooting processes.
    • Work closely with supervisors to develop tools and workflows associated with creature simulations.
    • Develop new techniques and processes to solve unique challenges and creature production techniques.
    • Create creature, sim, and shot-based setups that maintain/contain character movement and deformation systems; secondary dynamic systems.
    • Perform shooting tasks such as finalization, fabric setup, fabric simulations, hair setup, hair simulations, and various RBD setups and simulations.
    • Collaborate with the Asset, Rigging and Animation teams to develop effective and efficient physics simulation assets and platforms.
    • Work with production management to prioritize tasks.
    • Set an example, foster a good working atmosphere and ethics.


    • Extensive knowledge of Maya, including Maya rigging, fabric and hairdressing techniques;
    • Preferably 3+ years of production experience;
    • Excellent understanding of facial and figure anatomy – bipedal and quadrupedal;
    • High level of understanding of physics-based simulation techniques and their relationship to film;
    • Complex character/vehicle rigging experience in Maya in a movie/show;
    • Experience with finalization and PSD workflows;
    • Ability to work with and organize complex physical assets;
    • MEL, Python scripting experience, welcome to C++;
    • Knowledge of Houdini, Ziva, Mudbox and/or Zbrush would be a plus;
    • Experience in setting up production pipelines while being able to follow guidelines;
    • Strong artistic aptitude with a discipline in hyperrealism as opposed to perceptual representationalism;
    • Solid understanding of physics and mathematics;
    • Ability to support oneself and take initiative.
    • Passionate about building and leading creative teams
    • Ability to make decisions to move a project forward
    • Ability to solve complex problems and find solutions
    • Ability to innovate new methodologies to streamline workflows
    • Ability to collaborate and engage with other department heads for effective communication

    Company Description

    Founded in 2001, Mr. X is an award-winning visual effects company specializing in episodic series and high-profile feature films. With years of relationships around the world and including some of the best designers in the industry, MR. X has provided visual effects for critically acclaimed titles including The Shape of Water, Roma, Da 5 Bloods, and Vikings, to name a few. By partnering with its clients at every stage of their project, MR. X helps shape and guide what happens on screen for some of the world’s most exciting episodic film and television content. Mr. X comprises over 600 filmmakers, artists and technologists working in the company’s world-class facilities located in Toronto, Montreal, Adelaide, Bangalore and Los Angeles.

    How to Apply
    Click on the link below to apply:

    Click Here

    All applications must include a Portfolio, CV/Resume, and any relevant documentation

    Job Features

    Job Category

    3D Artist, Creative Design, Creative Technologist, Designer, Graphic Designer



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