This was originally meant to be a live-action film with game-play cutaways.
A more intimate narration to the camera in fans voices. The advent of Covid-19 shelved this approach. Rather than start over we adapted the spoken narration into a connected visual edit utilizing previously shot footage I previously had directed, alongside archival imagery, hand-illustrated and animated sequences, 3D and concept matte painted environments comped with live-action and even home studio shot footage, in fact, there is a shot in there that features some footage I shot in the Gobi desert in December 2019. The film took the form of a stream of consciousness visual association, a multimedia assault all seamlessly transitioning and match cutting together. Juxtaposed against the narration it feels like we witness the fan’s inner visions that punctuate their game-play experiences. This kind of visual shorthand is my favorite kind of maximalist eye abuse.







INFORMATION
Director: Carl Addy
Production: Mill+
Executive Producer: Josh Davies
Producer: Nicole Duncan
Producer: Elizabeth Wafer
Production Coordinator: Alfie Johnson
Production Coordinator: Theodore Hanifan
Editor: Johnny Rayner
VFX Creative: The Mill
Creative Director: Tom Dibb
Art Director: Henry Foreman
2D Lead Artist: Carl Norton Joseph Tang
3D Lead Artist: David Hempstead
Design
James Dawe
Nicholas Canticus
Paul Bloomfield
Sam Singleton
Colour: The Mill
Colourist:
Thomas Mangham
2D Artist
Aravind Mani
Ed Poulson
Laique Quraishi
Maheshwaran Chandrasekaran
Matt McDougal
Nehal Desai
Rahul Bhardwaj
Rahul Roy
Samarendra Lenka
Srilakshmi Narasimha Kondepi
3D Artist
Ben Turner
Oliver Hallas
Patrick Keogh
Tony Atherton
Finish Artist
James Pratt
Matte Painting: Can Y. Sanalan
Animation: Kieran Russell
Colour Assist
Rory Leighton
Megan Lee
Daniel Levy
All images with courtesy of Carl Addy
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