This was originally meant to be a live-action film with game-play cutaways.
A more intimate narration to the camera in fans voices. The advent of Covid-19 shelved this approach. Rather than start over we adapted the spoken narration into a connected visual edit utilizing previously shot footage I previously had directed, alongside archival imagery, hand-illustrated and animated sequences, 3D and concept matte painted environments comped with live-action and even home studio shot footage, in fact, there is a shot in there that features some footage I shot in the Gobi desert in December 2019. The film took the form of a stream of consciousness visual association, a multimedia assault all seamlessly transitioning and match cutting together. Juxtaposed against the narration it feels like we witness the fan’s inner visions that punctuate their game-play experiences. This kind of visual shorthand is my favorite kind of maximalist eye abuse.
INFORMATION
Director: Carl Addy
Production: Mill+
Executive Producer: Josh Davies
Producer: Nicole Duncan
Producer: Elizabeth Wafer
Production Coordinator: Alfie Johnson
Production Coordinator: Theodore Hanifan
Editor: Johnny Rayner
VFX Creative: The Mill
Creative Director: Tom Dibb
Art Director: Henry Foreman
2D Lead Artist: Carl Norton Joseph Tang
3D Lead Artist: David Hempstead
Design
James Dawe
Nicholas Canticus
Paul Bloomfield
Sam Singleton
Colour: The Mill
Colourist:
Thomas Mangham
2D Artist
Aravind Mani
Ed Poulson
Laique Quraishi
Maheshwaran Chandrasekaran
Matt McDougal
Nehal Desai
Rahul Bhardwaj
Rahul Roy
Samarendra Lenka
Srilakshmi Narasimha Kondepi