Visual Atelier 8 Jobs

The Farmer´s Dog

The Farmer’s Dog aims to revolutionize the pet food industry with their subscription service, delivering freshly-made food straight to their customers’ doors. Their long-term goal is to simplify every aspect of pet care, improving the lives of animals and their owners alike.

They are seeking an art director, either an individual or a part of a creative team, who can generate smart and culturally-relevant work across all platforms. The creative projects will help expand the business and brand, garner media attention, and inspire people to become loyal customers, improving the health and happiness of dogs everywhere.

As an art director, you will work with a copywriting partner to develop various types of creative content, from performance-driven ads to integrated brand campaigns and activations. You will create visually-engaging and concept-driven designs for social-first content and play a crucial role in production, pre-production, and post-production for video, photo, and experiential projects.

The Farmer’s Dog is dedicated to creating a competitive compensation package and supportive company environment that allows every team member to thrive. They believe in providing a base compensation that reflects market data and performance and also offering equity ownership in the company, allowing each member to build their personal wealth as the company grows. The anticipated hiring base compensation range for this role is $80,000 - $89,000 USD Annual, and the total compensation package will be market competitive and include equity ownership. The equity's value will be discussed at the time of the offer. The salary range is based on NYC market data, and if you are applying out-of-state, the compensation may differ.

Job Post Link

https://workingnotworking.com/unjobboard/13335-the-farmer-s-dog-art-director

The Farmer´s Dog The Farmer’s Dog aims to revolutionize the pet food industry with their subscription service, delivering freshly-made food straight to their customers’ doors. Their long-term goa...

Full Time
Berkeley, California
Posted 9 months ago

Job Description

We believe every project presents an opportunity to build a brand, whether it’s a global campaign or an online banner. That's why we're seeking a phenomenal writer who can provide sound strategic thinking and powerful creative content.

Responsibilities:

• As our writer, you'll be responsible for creating compelling and effective advertising campaigns for all mediums, including digital, print, video, and experiential.

• You'll write tight and provocative headlines and copy while bringing a positive and inquisitive attitude to every assignment.

• Collaboration with copywriters, designers, art directors, strategists, project managers, producers, and programmers will be a key component of your role.

Skills and Requirements:

• The ideal candidate for this full-time position should have at least four years of proven agency experience and excellent writing and storytelling skills.

• You should be comfortable presenting to senior leaders and clients and have a strong portfolio that showcases solid campaign work across multiple media.

• A self-starter with a strong work ethic, you should be willing to collaborate with colleagues and look for ways to solve challenges.

• You should be able to work effectively with both remote and onsite teams and keep up well with the agency pace while meeting deadlines.

John McNeil Studio

John McNeil Studio is a creative marketing company that brings together a diverse range of skill sets including strategists, writers, designers, filmmakers, technologists, and photographers. We help brands reinvent themselves through digital transformation while placing equal importance on aesthetics and utility. Our aim is to create work that helps brands thrive.


How to Apply
Click on the link below to apply:

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All applications must include a Portfolio, CV/Resume, and any relevant documentation

Job Features

Job Category

Senior Copywriter

Job Description We believe every project presents an opportunity to build a brand, whether it’s a global campaign or an online banner. That’s why we’re seeking a phenomenal writer who ca...

Parmanent, Remote Job
Cambridge, England, United Kingdom
Posted 9 months ago

Job Description

Frontier needs a talented VFX Artist with demonstrable skills and clear growth potential in VFX. We're looking for people who are passionate about particles and beyond! The role of a VFX artist at Frontier is multi-faceted, requiring artists with strong visual skills as well as a deep understanding of movement. The successful candidate will work on our Formula 1 title to create an engaging and memorable experience for players.

Skills and Requirements:

  • Work with the VFX team to plan and deliver high quality realistic/stylized particle effects.
  • Work with the art and design team on all visual effects aspects of game development, including game-specific tasks.
  • Demonstrate creativity and technical ability, while ensuring visual effects are effective and within budget.

Experiences:

  • Previous experience as a VFX artist or personal work demonstrating your skills and passion.
  • Proactive and curious spirit to find the best possible results.
  • Attention to detail is crucial, supported by a solid understanding of real-time game engines and particle systems.
  • A passion for perfection and a pragmatic approach as well as a mindset that encompasses both aesthetic and movement-based aspects for the role.
  • An understanding of how to create effective and well-balanced effects.
  • Solid knowledge of particle systems in the games industry.
  • The skills of observation to create authentic and believable movements for the most dynamic visual effects.
  • Knowledge of the range of visual techniques used to produce high quality effects in modern games.
  • In-depth understanding of memory and performance pitfalls and the techniques and tricks a VFX artist can use to avoid them.
  • Knowledge of Maya, Fume, Photoshop, After Effects, Houdini or other industry standard software.

Desirable:

  • Knowledge of game lighting and other FX systems such as full screen effects etc. is beneficial
  • The cinematic experience is beneficial if you can demonstrate that you are working in a real-time environment.

About the Company

At Frontier, we strive to create games that will put both Frontier and the gaming industry itself at the forefront of the global entertainment industry. Located on the Cambridge Science Park, Frontier flourished over the next three decades. We've created a unique and diverse catalog of games - made possible through our Cobra technology - that have defined genres, won critical acclaim, and earned a place in the hearts of millions of gamers. After working with a succession of leading publishers, we now publish our own innovative, high-quality games of various genres that embody our class expertise.


How to Apply
Click on the link below to apply:

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All applications must include a Portfolio, CV/Resume, and any relevant documentation

Job Features

Job Category

3D Artist, Creative Technologist, Designer, Graphic Designer, Motion Designer

Salary

Negotiable

Job Description Frontier needs a talented VFX Artist with demonstrable skills and clear growth potential in VFX. We’re looking for people who are passionate about particles and beyond! The role ...

Parmanent, Relocate Assistance
Cary, North Carolina, United States
Posted 9 months ago

Job Description

Epic needed passionate Lead Visual Designers. In this role, you will lead and manage a team of visual designers working on major Fortnite initiatives (e.g. Gameplay UI, Battlepass or Social Systems). You will guide your team to produce well thought out features and systems by generating high fidelity mockups, prototypes, design systems and style guides. You will then work with a multidisciplinary team to deliver these features to millions of gamers around the world.

Responsibilities:

  • Inspire, coach and manage a visual design team (between 2 and 4).
  • Roll up your sleeves once in a while and create game menus, HUD elements, in-world graphic design, logos, iconography systems, and motion graphics.
  • Contribute to the new Fortnite UI vision we are working on.
  • Work closely with UX, game design, code, audio and animation to create stunning graphic design and UI elements. Present and present designs to product managers, developers and stakeholders.
  • Work fast and efficiently.
  • Collaboration with other UX/UI Craft leads to ensure great communication and stronger cross-team relationships.

Requirements:

  • You have 2 to 4 years of experience in managing a team of 1 to 4 people or equivalent training.
  • 7+ years of experience designing game user interfaces and/or other visual displays for games, movies or websites etc.
  • You have more than 7 years of experience working in Agile environments and within multidisciplinary teams.
  • You master Figma, the Adobe suite and prototyping software.
  • You have excellent written and verbal communication skills and at least 5 years of experience in presenting to other team members and stakeholders.
  • You are user-focused, passionate, scrappy, solution-oriented and innovative.

Skills:

  • Experience with Unreal Engine and design and/or creation of 3D graphics.
  • You've worked on AAA game titles.
  • Unreal Motion Graphics UI designer experience.
  • Experience with building materials in Unreal Engine.

About the Company

Epic Games is a leading interactive entertainment company and provider of 3D engine technology. Epic operates Fortnite, one of the world's largest games with more than 350 million accounts and 2.5 billion friend connections. Epic also develops the Unreal Engine, which powers the world's leading games and is also adopted in industries such as film and television, architecture, automotive, manufacturing, and simulation.

Through Unreal Engine, the Epic Games Store, and Epic Online Services, Epic provides a comprehensive digital ecosystem for developers and creators to create, distribute, and operate games and other content. Epic has more than 40 offices around the world headquartered in Cary, North Carolina.


How to Apply
Click on the link below to apply:

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All applications must include a Portfolio, CV/Resume, and any relevant documentation

Job Features

Job Category

3D Artist, Creative Design, Creative Technologist, Designer, Graphic Designer, Motion Designer

Salary

DOE

Job Description Epic needed passionate Lead Visual Designers. In this role, you will lead and manage a team of visual designers working on major Fortnite initiatives (e.g. Gameplay UI, Battlepass or S...

Full Time, Parmanent
NEWCASTLE
Posted 9 months ago

Description

Office based in our Sumo Leamington Spa location.

Senior or senior positions are available, including additional responsibilities such as mentoring or leading projects.

Atomhawk is a leading art and design studio. Our primary focus is to provide world-class digital art design and production services to AAA clients across games, films and digital media.

To date we have all kinds of creative work for a wide range of clients including Warner Brothers, Marvel, Disney and Amazon. We work across a range of disciplines and formats, from console to tablet and VR to retail. As a member of our team, you will create graphic design content in a wide range of styles and formats for our key clients in games, film, television and digital media.

The primary focus of the role will be graphic design, which includes logos, icons, typography and layouts.

The ideal candidate may be a graphic designer looking to get into the gaming industry, or someone who is already working in the gaming industry and wants to focus more on graphics production. In addition to creative abilities, we are looking for a passionate, enthusiastic and enthusiastic individual to be part of our team. We value trust without ego, and our entire team plays an active role in building an impressive culture within the studio.

Responsibilities:

  • Work within the graphic design team to create high level graphic design on a wide variety of asset types.
  • Support the Animation, Concept Art, Tech Art and Marketing teams on various graphic design requirements across a wide range of projects.
  • Support the corporate brand team in the creation of logos, icons, typography and layout.

Requirements:

  • A solid portfolio demonstrating experience and mastery of graphic design.
  • Must have a good working knowledge of software, including Photoshop and Illustrator, as well as a great ability to learn new tools.
  • Strong understanding of graphic design fundamentals, especially video game logo and icon design.
  • Experience delivering graphic design content to strict technical specifications.
  • Management of time.
  • Must be able to communicate clearly and concisely in verbal, written and visual form.
  • Ability to be creative and take artistic direction.
  • Experience in 2D graphic animation.
  • Knowledge and enthusiasm for video games would be a big plus.
  • Ideally, some experience working with game development engines including Unreal, Unity and Scaleform.
  • Ideally, experience working with 3D using Maya / 3ds Max / Modo.

Training and experience:

  • HND or degree in a related field or equivalent work experience.
  • A portfolio that clearly demonstrates a standard level of work in the industry.

How to Apply
Click on the link below to apply:

Click Here

All applications must include a Portfolio, CV/Resume, and any relevant documentation

Job Features

Job Category

Creative Design, Creative Technologist, Designer, Graphic Designer

Salary

DOE

Description Office based in our Sumo Leamington Spa location. Senior or senior positions are available, including additional responsibilities such as mentoring or leading projects. Atomhawk is a leadi...

Parmanent, Relocate Assistance, Remote Job
Royal Leamington Spa, England, United Kingdom
Posted 9 months ago

Job Details

Office based in our Sumo Leamington Spa location | Senior or Deputy Disciplinary Officer roles available.

We need an experienced Lead Artist or 3D Assistant (Generalist) who has a passion for creating 3D art. Experience working across a variety of styles/purposes with experience in Engine and Z-Brush/Marvelous Designer (soft fabrics and apparel) would be an advantage for this role.

You'll work on an exciting new AAA video game title alongside our design team, helping turn initial ideas into working game assets. interpretation from concept sketch to high and low poly modeling, UV mapping and texture baking, as well as software skills and knowledge for each of these steps.

An eye-catching wallet is a must.

Atomhawk artists work on a variety of projects alongside their team members. We are involved in all stages of visual development, from initial design to production and marketing. We work with brands such as WB Games, XBOX Game Studios, 2K, EA and Sony, helping to shape the visual design of tomorrow's games.

Skills and Requirements:

Atomhawk artists work on a variety of projects alongside their team members. We are involved in all stages of visual development, from initial design to production and marketing. We work with brands such as WB Games, XBOX Game Studios, 2K, EA and Sony, helping to shape the visual design of tomorrow's games.

We are looking for people who want to join our team:

  • Quality at all stages of the process - Creation of cleanly modeled 3D models, organized, well-presented and defined workflows and files, from initial blocking to final model and maps.
  • Design thinking - Solve creative problems when adapting a 2D concept, balancing form and function, always being aware of the entire pipeline and requirements
  • Technical Proficiency - Max/Maya/Blender, Zbrush, Marvelous Designer, Substance, Marmoset, Photoshop and an understanding of common developer software and tools. An understanding and interest in real-world mechanics would also be an advantage.
  • Fundamentals of Art - A solid understanding of proportion, figure and anatomy.
  • Variety and Iteration - The ability to provide multiple creative options and then iterate on them as projects progress.
  • Adaptability – Quick and seamless switch to new requirements and processes when needed.
  • Work to a brief – Understand creative briefs, then consider things like context, deadlines, and creative constraints when solving tasks.
  • Time Management - Create high quality work on time.
  • Collaboration - Receptive to receiving feedback and working with teammates and clients.

Skills and Experience:

  • Ideally, 5 years of experience in 3D Art (ideally in video games); create 3D models and textures.
  • You have gone through the full development cycle of at least 2 games.
  • Thorough knowledge of current 3D software and tools.
  • Strong technical understanding of game development 3D creative processes from start to finish.
  • Creative spirit with a very good sense of detail.
  • Ability to provide high and low poly assets.
  • knowledge of creating efficient meshes that are good for performance.
  • Create well-arranged, high-quality textures suitable for traditional and PBR pipelines.
  • Experience in ZBrush.
  • Experience in UE4 is desirable.
  • Experience in Marvelous Designer.

About the Company

We are a team of digital artists, designers and problem solvers. Working alongside industry-leading partners, our artists help shape the gaming worlds of tomorrow. With studios in the UK and Canada, our team is proudly international and diverse. We create concept art, marketing art and interactive design for clients such as WB Games, Xbox Game Studios and 2K Games.


How to Apply
Click on the link below to apply:

Click Here

All applications must include a Portfolio, CV/Resume, and any relevant documentation

Job Features

Job Category

3D Artist, Creative Design, Creative Technologist, Designer, Graphic Designer

Salary

DOE

Job Details Office based in our Sumo Leamington Spa location | Senior or Deputy Disciplinary Officer roles available. We need an experienced Lead Artist or 3D Assistant (Generalist) who has a passion ...

Contract, Remote Job
Los Angeles, California, United States
Posted 9 months ago

Job Description

  • Ensure the design and graphic production of the game's UI/UX.
  • Develop concepts and design an attractive yet functional game UI.
  • Work closely with the Product Manager, Engineers and Designers to produce a functional user interface.
  • Keep in mind the overall user flow through each screen and the menus created for each feature.
  • Design the user interface.
  • Design eye-catching visuals for gaming banners, marketing materials, branding elements and company webpage.

Skills and Requirements:

  • Experience in graphic design.
  • Experience in designing HTML websites.
  • User interface experience.
  • Have more than 5 years of experience in graphic design or visual design.
  • Be able to communicate in spoken English.
  • Be able to work with engineering teams to create graphic design features.

About the Company

DNABLOCK paves the way for personalized entertainment, interaction and inclusion by removing the barriers of 3D content creation. Our REPLIKANT™ platform and animation engine enable creatives, brands and individuals to generate bespoke, high-quality digital beings without prohibitive post-production costs or specialized 3D programming knowledge. Our platform supports exporting content to ANY device, making it simple to create meaningful interactions with huge reach.

We operate a scalable, high-end infographics pipeline. This pipeline, combined with advanced machine learning, computer vision, natural language processing, and sentiment analysis, is our recipe for real-time, engaging, interactive digital beings and the future of the world. digital interface. As a forward-thinking company, we have focused on protecting likeness and property; add authentication mechanisms to provide control and transparency.


How to Apply
Click on the link below to apply:

Click Here

All applications must include a Portfolio, CV/Resume, and any relevant documentation

Job Features

Job Category

3D Artist, Creative Design, Creative Technologist, Designer, Graphic Designer

Salary

DOE

Job Description Skills and Requirements: About the Company DNABLOCK paves the way for personalized entertainment, interaction and inclusion by removing the barriers of 3D content creation. Our REPLIKA...

Parmanent
Fully Remote
Posted 9 months ago

Job Description

We need a highly qualified person who wants to help create VFX assets for a fun and stylish game (unadvertised)!

Responsibilities:

  • Conceive, design, create and implement VFX assets for abilities, items, widgets, environments and characters that match the established spirit of the game
  • Create powerful VFX assets in a stylized, cel-shaded graphics pipeline
  • Help set guidelines and best practices for other artists in the future
  • Able to troubleshoot and resolve asset implementation issues in Unreal Engine 5

Requirements:

  • Exceptional communication skills, both oral and written
  • Comfortable working in a small team, able to make key decisions without supervision
  • Nice to create light NPR resources in a stylized game
  • At least 3 years of industry experience
  • At least 3 years of experience with Blender
  • At least 3 years of experience in Unreal Engine
  • At least 1 title shipped
  • Availability during regular hours (9:00-11:00 PST)

WE PREFER:

  • Familiarity with Hopoo Games and our previous titles
  • A wide range of game development skills, i.e. additional art disciplines or scripts
  • Thrive without management

WE OFFER:

  • Work + life balance
  • We are proud to offer an atypical 4-day, 32-hour work week - while offering industry-competitive salaries. We don't expect you to work weekends or holidays, and we never will.
  • Hopoo Games is an inclusive and supportive company, and we expect all of our employees to treat one another with kindness.

Job Stability

After the success of Risk of Rain 2, we have plenty of financial trail, which allows us to support our employees for a long time - and gives us creative control over the games we make.

Hopoo Games employees in the United States also receive:

  • 4 weeks of paid time off (PTO), accrued over the calendar year, pro-rated for new hires based on date of hire
  • 10 paid holidays observed by Hopoo Games each year
  • Benefits including health, dental, vision, short and long term disability, 401K, etc.

Work abroad

All Hopoo Games employees are working remotely and we intend to remain remote at all times. We only ask that you be available during normal business hours, 9:00 a.m. to 11:00 a.m. PST. To support your remote work, we provide all necessary home equipment, including desk, PC, webcam, etc.

Additionally, we ask applicants to also attach two pieces of work that they feel are most representative of their personal style. We are looking for work with strong lines, a language of forms, proportions, etc. Make sure you do this, otherwise your app won't be seen!

About the Company

Hopoo Games was founded in 2012 with a creative vision: to create games we love to play!

Since then, we've created several award-winning and genre-defining games - and we intend to continue to do so. We pride ourselves on our innovative and nimble designs, and are always on the lookout for exciting game ideas to bring to life.

We are actively looking to recruit more talent to bring our visions to life. If you are interested, head over to our Jobs page!


How to Apply
Click on the link below to apply:

Click Here

All applications must include a Portfolio, CV/Resume, and any relevant documentation

Job Features

Job Category

3D Artist, Creative Design, Creative Technologist, Designer, Graphic Designer, Motion Designer

Annually

$105,000 —$145,000 USD

Job Description We need a highly qualified person who wants to help create VFX assets for a fun and stylish game (unadvertised)! Responsibilities: Requirements: WE PREFER: WE OFFER: Job Stability Afte...

Full Time, Remote Job
Montreal, Quebec, Canada
Posted 9 months ago

Job Description

  • Produce 3D assets and scenes based on concept and reference images, and create environmental art, including natural environments and architecture, that do something exciting in the new miHoYo game.
  • Develop a wide range of environments, including highly creative trees, architecture, foliage, and unique points of interest needed to set the game's visual direction.
  • Work closely with level designers and artists to develop unique play spaces and captivating environments that engage the player.
  • Use high poly sculpts and source art to create real-time environment art models and production-ready textures for rigging and animation.
  • Communicate and collaborate effectively on creative and complex assignments with other artists, designers and engineers.
  • Responsible for troubleshooting technical and artistic issues and evaluating software, technology and tools to help identify pipeline improvement opportunities.
  • Bring creative and original ideas to all aspects of game production and development.

Skills and Requirements:

  • 3+ years of professional game development experience as an environment artist, with at least 1 title shipped in the AAA console/PC space.
  • Professional experience creating design, modeling and texturing environments using 3D Max, Maya, Zbrush, Photoshop and Substance Designer/Painter. (or equivalent 3D and 2D programs). Maya, Zbrush, Photoshop and Substance Designer/Painter. (or equivalent 3D and 2D programs).
  • An exceptional understanding of shape, form, structure and silhouette as it relates to modeling.
  • Knows next-gen modeling, sculpting, and procedural techniques and understands how to use them effectively to create handcrafted and stylized works of art with appeal and appeal.
  • Has a deep understanding of game engines, pipelines and processes.
  • Impressive communication and strong problem solving skills.
  • Excellent understanding of the art of gaming with an ability to clearly discuss modern trends.

Preferred Qualifications:

  • Solid knowledge of the basics of traditional art.
  • Passion for games and record of playing a variety of game genres.
  • Tech Otaku who enjoys creating a fantasy world.

About the Company

At HoYovere, we are committed to creating immersive virtual world experiences for gamers around the world. In addition to game products such as Genshin Impact, Honkai Impact 3rd, Tears of Themis, and Honkai: Star Rail, HoYoverse has also launched dynamic desktop software N0va Desktop, community product HoYoLAB, and created a variety of products such as animations, comics, music. , novels and derivative products around our original creative concept. Adhering to our mission of Tech Otakus Save the World, we have always been committed to technological research and development, exploring cutting-edge technologies, and have accumulated cutting-edge technical capabilities in cartoon rendering, artificial intelligence, cloud gaming technology and other fields.


How to Apply
Click on the link below to apply:

Click Here

All applications must include a Portfolio, CV/Resume, and any relevant documentation

Job Features

Job Category

3D Artist, Creative Design, Creative Technologist, Designer, Graphic Designer

Salary

DOE

Job Description Skills and Requirements: Preferred Qualifications: About the Company At HoYovere, we are committed to creating immersive virtual world experiences for gamers around the world. In addit...

Full Time, Parmanent
Shanghai, Shanghai, China
Posted 9 months ago

RESPONSIBILITIES:

  • Responsible for visual style and game design
  • Lead the design team and ensure team productivity
  • Responsible for concept research, concept design and integration of concept art assets
  • Work with the game producer and other team directors to ensure the quality of the game
  • Provide feedback and career advice to concept art team members
  • Collaborate with other directors to develop and maintain the game's unique visual style

REQUIRED:

  • Solid foundations in art
  • Sensitive to color, lighting and texture
  • Strong imagination and high aesthetic standards
  • Strong communication skills and organizational management skills
  • Ability to work under pressure
  • Experience with a full game development process

Need To Apply:

  • Resume
  • Personal wallet

How to Apply
Click on the link below to apply:

Click Here

All applications must include a Portfolio, CV/Resume, and any relevant documentation

Job Features

Job Category

Art Director, Creative Director, Creative Technologist, Design Director

Salary

DOE

RESPONSIBILITIES: REQUIRED: Need To Apply: How to ApplyClick on the link below to apply: Click Here All applications must include a Portfolio, CV/Resume, and any relevant documentation

Full Time, Parmanent
Toronto, ON, Canada
Posted 9 months ago

Job Description

At its core, 3D CityScapes Inc. believes in creating virtual solutions for real-world problems. We are a 3D visualization startup that works with public and private organizations to create high quality software applications to help customers overcome their problems. Since its inception in 2019, 3DCS has worked with clients in the proptech, digital twin, smart building and real estate sectors, both in Canada and abroad.

Our projects are global and so is our team. We are located in Toronto, but have recently transitioned to a remote work environment and are looking to add a permanent full-time senior 3D artist to join our production team. The ideal candidate is a team player, excels at working remotely, and shares our organization's goal of creating high-quality virtual environments for problem solving.

What we offer:

  • Flexible working hours and schedules. We understand that life has gotten complicated since 2020, so we're ready to meet you where you need to be.
  • Minimal meetings. We let the artists create and the team leaders manage the clients. Don't expect more than 2.5-3 hours of meetings per week at first.
  • Paid leave and vacation pay. After all, there's more to life than just renders.
  • Remote work. Not equipped enough for a position at the FMH? Tell us what you need in terms of hardware and we'll help you get set up.
  • Benefits and opportunities for training, learning and skills development à la carte. When you grow up, so do we.

Skills and Requirements

What will you Do:

Working with the Project Manager and the rest of the production team, you will play an important role in modeling infrastructure, hero buildings, props, and supporting other deliverables. Applicants who have experience creating renders, hotspot tours, and videos in Unreal Engine 5 are strongly desired.

You are someone who has:

  • Three to five years of real-world experience in 3D game art and level design
  • Excellent knowledge of 3D modeling software (Maya, 3DS Max, Houdini, Blender, etc.)
  • One to three years of experience with Substance Designer creating textures
  • Three to five years of experience working with Unreal Engine
  • Good knowledge of shaders in Unreal Engine
  • A strong desire to collaborate and build something with others
  • A keen eye for detail and attention to virtual environments
  • A good attitude to receive and give feedback to your peers
  • Nice to have:
  • Post-secondary education in 3D art, modeling, game or level design
  • Some knowledge of path tracing and setting up camera paths in UE
  • Basic knowledge of using 3D hotspot tours
  • Intermediate Photoshop experience
  • Familiarity with MS Office suite applications

About the company

3D CityScapes Inc. creates hyper-realistic, interactive digital twins for planning, development, zoning, conceptualization and realistic-to-scale 3D visualization. Innovative interactive digital twin technology helps planners, developers and economic development authorities share their vision like never before.

Using AI and the latest cloud-based streaming technology, the use of sustainable 3D applications produced by 3DCS has been recognized worldwide as the most cost-effective, environmentally friendly and realistic that can be be used to have an immediate impact on future development. of our urban environments. Easily accessible on any device, 3DCS cloud-based streaming offers the ultimate experience for viewing, interacting and exploring anywhere in the world!


How to Apply
Click on the link below to apply:

Click Here

All applications must include a Portfolio, CV/Resume, and any relevant documentation

Job Features

Job Category

3D Artist, Creative Design, Creative Technologist, Designer, Graphic Designer

Salary

DOE

Job Description At its core, 3D CityScapes Inc. believes in creating virtual solutions for real-world problems. We are a 3D visualization startup that works with public and private organizations to cr...

Full Time
Frisco, Texas, United States
Posted 9 months ago

Job Details

Gearbox needs a Technical Leader to join our high caliber publishing team. In this position, you will help several external teams present their vision to audiences around the world. The ideal candidate has experience working in the development trenches in direct or indirect leadership roles and is familiar with all aspects of game development and publishing responsibilities. You will need to contact different roles and teams with a high degree of emotional intelligence. The right candidate will deliver world-class entertainment experiences by working with the publishing and gaming teams to help find effective solutions to difficult problems.

Responsibilities:

  • Effectively support the project team on a day-to-day basis, helping to identify technical risks/issues and guiding them through the development process
  • Oversaw the building of a diverse portfolio of games, assisting various development, publishing and production teams
  • Help define and review external milestone deliverables
  • Work with production staff and other managers to establish engineering goals and subsequent schedule requirements across multiple programming and technology disciplines to meet project deadlines and budgets
  • Provide feedback for titles at all stages of development, from inception to release
  • Identify process/tool improvement opportunities and directly implement these initiatives with the goal of improving the quality of play, team effectiveness and fostering a positive work atmosphere
  • Maintain communications with all team members, team leaders and senior management

Qualifications:

  • 3+ years of leadership experience as a lead programmer, lead engineer, or associate technical director in a video game studio or publisher
  • 3+ years of software development experience
  • Shipped at least two AAA titles (console, PC, or mobile)
  • Experience in identifying and supporting external teams
  • Proficiency in multiple programming languages and operating system environments

Expert knowledge in one or more major functional areas of game development and publishing:

  • Audio
  • Chart
  • Gameplay
  • Engine systems
  • Tools and pipeline
  • Release Engineering
  • Back-end and cloud services
  • Online game / multiplayer
  • Understanding of risk management principles and demonstrated ability to put them into practice
  • Customer service oriented, doing what it takes to help partners succeed while establishing clear lines of accountability

Bonus points for:

  • Unity Engine or Unreal Engine 4 experience
  • Bachelor's degree in computer science or an applicable field or equivalent experience

**Relocation assistance available**


How to Apply
Click on the link below to apply:

Click Here

All applications must include a Portfolio, CV/Resume, and any relevant documentation

Job Features

Job Category

Art Director, Creative Director, Creative Technologist, Design Director

Salary

Negotiable

Job Details Gearbox needs a Technical Leader to join our high caliber publishing team. In this position, you will help several external teams present their vision to audiences around the world. The id...

Full Time, Remote Job
Frisco, Texas, United States
Posted 9 months ago

Job Details

We Need an Events Manager to be responsible for the direction, production and management of its internal and external events. This leader will engage, oversee and motivate a matrix of stakeholders including Gearbox team members, vendors and partners.

Responsibilities:

  • Develop, plan and lead experiences that reflect Gearbox's brand and vision, engaging our customers, community and partners.
  • Manage resources, external support agencies and contractors to deliver high quality events;
  • Discuss contracts with vendors and business partners with support from us.
  • Work with contacts, marketing, and other internal stakeholders to set goals, define metrics, and ensure they are aligned with Gearbox's business, communications, and marketing goals;
  • Staff events and set-up/dismantling helping hand. 

Qualifications:

  • Qualified candidates will have five to seven years of conference and event management experience;
  • Expertise of video games and video game communities;
  • Knowledge in developing and managing event budgets;
  • Superior project management skills;
  • Strong communication skills;
  • Feel free with contacting ideas, projects and plans to a wide range of levels and leadership; And,
  • Modify the importance of collaboration, empathy, teamwork and humor.

About Us

We believe that all team members should be able to benefit from a work environment free from all forms of discrimination and harassment. We are committed to reflecting the diversity of the world we strive to entertain. As an equal opportunity employer, we provide fair and equitable treatment to all team members and applicants. We do not discriminate on the basis of race, color, religion, sex, sexual orientation, gender identity or expression, national origin, disability, genetic information, pregnancy or maternity, veteran status, or other status protected by state, federal, state, or local law.


How to Apply
Click on the link below to apply:

Click Here

All applications must include a Portfolio, CV/Resume, and any relevant documentation

Job Features

Job Category

Creative Director, Head Of The Community, Public Relations Manager

Salary

DOE

Job Details We Need an Events Manager to be responsible for the direction, production and management of its internal and external events. This leader will engage, oversee and motivate a matrix of stak...

Full Time, Relocate Assistance
Remote Job
Posted 9 months ago

Work Description

INDG is experiencing exciting growth and expansion. To help us rise to the challenge of creating the most beautiful and successful client and customer experiences, we are seeking a Senior 3D Artist (Sketchfab)!

As a Senior 3D Artist, he helps bring our clients' products to life through world-class visualizations and takes them to a level where you won't be able to tell them from real life or photography. You'll also have the ability to take our real-time pipeline to the next level of realism!

job Requirements

Responsibilities:

  • Work in Sketchfab for real-time projects
  • Low poly asset creation
  • Work with materials and embellish them.
  • Contribute to our endless journey of quality improvement.
  • Get involved and brainstorm ways to improve workflows and processes.

Skills:

  • You have an artistic eye and know how to use technology.
  • Experience creating 3D and low poly assets in real time in a browser
  • Excellent knowledge of Sketchfab/WebGL
  • Good eye for detail in the creation of materials.
  • Experience with 3Ds Max
  • Passion for designing digital products
  • Automotive experience
  • Mastery of English

About The Company

We develop technology that enables compelling and hyper-realistic awareness of digital products. Our goal is to make "all products playable" by combining the science of technology with the art of computer generated content. We have an increasing team of remote workers from different parts of the world. Our CG artists, interactive designers and developers are focused on creating virtual versions of our customers' products so realistic you can reach out and touch them. Our culture brings together creative, technical and entrepreneurial people. It's a heady cocktail that keeps us inspired, empowered and passionate.


How to Apply
Click on the link below to apply:

Click Here

All applications must include a Portfolio, CV/Resume, and any relevant documentation

Job Features

Job Category

3D Artist, Creative Design, Creative Technologist, Designer, Graphic Designer

Salary

Negotiable

Work Description INDG is experiencing exciting growth and expansion. To help us rise to the challenge of creating the most beautiful and successful client and customer experiences, we are seeking a Se...

Full Time
Frisco, Texas, United States
Posted 9 months ago

Job Details

The Technical Art Director's primary responsibility is research, technical aesthetic fidelity, innovation, coordination and leadership with our technical artists, FX artists, engineers and data analysts. In addition to defining best practices and competitive awareness, the Technical Art Director must understand emerging trends and technologies in video game content and make strategic recommendations on how they can benefit and/or impact the game. the game; the studio or project; establish and maintain the functional vision.

Areas that the Technical Art Director is responsible for include visual R&D, performance tracking, standard setting, as well as process, pipeline issues, and definition.

Responsibilities:

  • Ensure that the artistic direction of the project is carried out technically and establish an effective production plan for the execution
  • Pilot and launch state-of-the-art visuals and procedural systems that complement the game design
  • Ensure visual quality throughout the game
  • Collaborate with senior management to ensure alignment of technical art plans and project design requirements
  • Contribute to the long-term vision of technical art and graphic design at the studio
  • Work closely with programming, technical art, special effects, artistic optimization and art teams
  • Cooperate with programmers to improve the graphics engine
  • Act as a bridge between the artistic and programming teams
  • Define, revise, test and integrate new tools to activate the artistic department. to create stunning art
  • Develop, regularly communicate and document technical art standards, technical constraints, best practices and techniques
  • Keep abreast of trends in computer graphics (ex. SIGGRAPH)
  • Mentor, guide and direct technical and FX artists, providing examples and arranging training as needed
  • Actively partner with studio management in recruitment and career development efforts

Qualifications:

  • 5+ years of industry experience
  • Experience in leading teams of artists
  • Knowledge and experience in one or more of the following artistic disciplines: environmental art, visual effects, surface art
  • Knowledge of industry relevant 2D and 3D art software
  • Relevant experience in programming and/or scriptwriting
  • Understanding of industry leading processes, tools and techniques
  • Experience in the technical and background operation of 3D graphics engines and their process

How to Apply
Click on the link below to apply:

Click Here

All applications must include a Portfolio, CV/Resume, and any relevant documentation

Job Features

Job Category

Art Director, Creative Director, Creative Technologist, Design Director

Salary

DOE

Job Details The Technical Art Director’s primary responsibility is research, technical aesthetic fidelity, innovation, coordination and leadership with our technical artists, FX artists, enginee...