Visual Atelier 8 Jobs
Senior Art Director
About the Position
Work with product and marketing teams to develop a visual style and global environment that maximizes the commercial success of our original IP games.
Setting and maintaining the bar for our aesthetic: visual goals, style guides, reviews, etc.
What You Will Achieve
- A visual style that appeals to a wide audience while being distinct and memorable. We aspire that our original intellectual property has the potential to span multiple games, genres and media.
- A set of processes that effectively maintain the bar of quality and welcome new team members or suppliers.
- An efficient and scalable art pipeline that can serve as a foundation for future games.
- A team of talented, highly efficient and committed artists who push each other towards their full potential.
Requirements
- Ability to communicate your creative vision, processes, decisions and rationales to team members and cross-functional stakeholders in a way that inspires and motivates.
- Ability to lead a team in a wide range of 2D and 3D visual styles.
- Demonstrated artistic talent and strong understanding of traditional art and design principles.
- A solid understanding of the practical implications that different visual styles have not only on art, but also on products, design, marketing, and engineering.
- eagerness to lead, coach and encourage people around you to do their best.
- A natural curiosity and thirst for learning – we believe this is essential to our ability to stay ahead of the market and build on this foundation over years of experience.
- We expect our leaders to continue to study their craft and the gaming spaces in which they work.
Why Join with Us
There are many purpose to join us:
- We firmly believe we are changing the way game studios work and creating great games that build a connected community.
- Our goal is not just to create games that you belong to. We also want to build communities where our citizens belong. That's why Fortis is a booming environment that celebrates diversity, fosters inclusion and fosters growth.
- Build and grow with a seasoned team of accomplished talents who have left a lasting mark in their disciplines, both in and out of the game.
About Us
Our goal is to create great games that bring people together while redefining the way game companies work. We believe in building a sense of belonging through our games, communities, and how we operate and treat each other. Through our gaming communities, we will create powerful connections and lasting memories. We will foster a culture of diversity, equity, and belonging where, together, our diverse skills, experiences, and backgrounds will impact the games we create.
Job Features
About the Position Work with product and marketing teams to develop a visual style and global environment that maximizes the commercial success of our original IP games. Setting and maintaining the ba...
LEAD CONCEPT ARTIST
About the Role
As a Senior Concept Artist, you will work closely with the Art Director and Creative Direction to help conceptualize the visual style of our mobile games! You'll bring your expertise as a visionary, designer, and storyteller to lead a global team of passionate artists tasked with visually communicating and maintaining stylized art direction throughout the creation of environments, characters, props, and storytelling. world-class art marketing materials.
- Collaborate with the Game Director and Art Director to establish and execute the artistic vision for a game.
- Create designs for characters, creatures, props, and environments to enhance gameplay and the overall player experience.
- Collect and catalog references, perform competitive analysis and formulate research strategies under the direction of the artistic director.
- Understand and evangelize the visual style of the game, sharing knowledge with the team to ensure the vision and directions are understandable.
- Collaborate with other managers and team members from various departments to resolve issues and help guide the design towards the final game experience.
- Lead the Concept Art team, guiding other artists through mentorship and constructive criticism.
- Work closely with 3D asset teams, environment teams, and character teams, joining their design processes and resolving visual issues that arise during production.
What you will Achieve
- Reference quality assets covering all aspects of style guides, creative briefs, concept design, key art, illustrations and experiences adhering to the overall art direction.
- A visual style that appeals to a wide audience while being distinct and memorable. We aspire that our original intellectual property has the potential to span multiple games, genres and media.
- A well-led team of artists who feel informed, challenged and supported to perform at their best.
- An effective and scalable art pipeline that can provide a foundation for future games shaped by constructive feedback and implemented solutions.
Skills
- Exceptional proficiency in designing for the digital world with a deep understanding of technology, technical constraints and terminology.
- Strong 2D drawing skills and good aesthetic sense with a strong understanding of how concepts translate into 3D game elements. First-rate technique and in-depth knowledge of anatomy, perspective, composition, color and texture.
- Proficiency in industry standard digital painting tools such as Photoshop and proficiency in ZBrush, Substance Painter and other 3D modeling software to quickly develop and express ideas.
- Ability to turn ideas into images, coupled with the desire to push boundaries.
- A portfolio showcasing a range of styles that leans heavily towards stylized work.
- Commitment to the project and a desire to find the best possible way to inspire others.
- Ability to communicate your creative vision, processes, decisions and rationales to team members and cross-functional stakeholders in a way that inspires and motivates.
- Enthusiasm to lead, coach and encourage people around you to do their best.
- A natural curiosity and thirst for learning - we believe this is essential to our ability to stay ahead of the market and to value this over years of experience.
- We expect our leaders to continue to study their craft and the play spaces in which they work.
- You must be informed of the latest trends and have a solid perspective on how they relate to our current and future projects.
Why Join With Us
There are many reasons to join us, but here are a few:
- We firmly believe that we are changing the way game studios operate and creating great games that create a connected community.
- Our goal isn't just to make games you belong in. We also want to create communities where our people belong. That's why Fortis is a thriving environment that celebrates diversity, fosters inclusion and fosters growth.
- Build and grow with a seasoned storytelling team
About Us
At Fortis Games, we aspire to create great games that bring people together while redefining how gaming companies work. We believe in creating a sense of belonging through our games, their communities, and the way we operate and treat each other. Through our gaming communities, we will create powerful bonds and lasting memories. We will foster a culture of diversity, fairness and belonging where together our diverse skills, experiences and backgrounds impact the games we create.
Job Features
About the Role As a Senior Concept Artist, you will work closely with the Art Director and Creative Direction to help conceptualize the visual style of our mobile games! You’ll bring your expert...
3D Texture Artist
Job Description
We at Beast Burst Entertainment are looking for a 3D Texturing Artist with experience texturing 3D models for characters, props and environments.
You will work closely with the 3D teams to produce textures for the characters, weapons, armor, creatures and environmental pieces they will create. You will join a team of experienced 2D artists who will provide you with excellent concept art that you can use as a reference.
Skills and Requirements
- Texture 3D models in a way and style that matches our current game aesthetic.
- Maintain a high quality standard for the active ingredients produced.
- Ensure that the final result meets the artistic requirements of the project in terms of detail, technique and stylization.
- Stick to the concept art provided by the 2D artistic team and translate it into a 3D model in an accurate and equivalent way.
- Fixed issues and optimized textures.
- Constant coordination between 2D and 3D artists.
- Occasionally document the process so that other artists have a guideline to follow.
Requirements
- Skilled artist with extensive knowledge of light theory, perspective and anatomy.
- 2+ years of experience as a Texture Artist.
- Mastery of Substance Painter and Photoshop.
- Experience in handling Blender and ZBrush 3D software.
Benefits
- Previous experience in video editing.
- Research efforts on new techniques.
- Resource optimization attitude.
- Passion for MMORPG games!
Application Requirements
- Portfolio and/or reel demonstrating the relevant artistic skills required (PDF format preferred).
- Online artwork submissions (e.g. website, blog or online album) will be accepted.
- Must be willing to take an art test if asked.
About the Company
We are a game development team dedicated to the idea that online games can deliver deeper and more meaningful experiences. Beast Burst Entertainment is a startup with big goals! We are proud to be the only game development studio based in Bulgaria whose main goal is to create an amazing MMORPG project. How are we different from others? We truly do what we love and are looking for people who want the same! As huge fans of the MMORPG genre, we have faith in our community and that's why we work closely with our global fan base to create an exceptional product.
With our first project, we explore new styles of game design and solve difficult technical problems to create a game that is both beautiful and immersive. Our vision is to create an engaging virtual universe filled with rich and diverse gaming experiences and social interactions that will keep you playing for years to come, growing with you and the rest of the community. We want our players to feel valued and have a real sense of belonging.
Job Features
Job Description We at Beast Burst Entertainment are looking for a 3D Texturing Artist with experience texturing 3D models for characters, props and environments. You will work closely with the 3D team...
Art Director
Job Description
Main Tasks and Responsibilities
- The selected candidate will have to participate and supervise the artistic production of a new IP settling in Montreal. The art director will be the main link between the team of graphic designers, the project director, the creative director and the artistic director of the Montreal studio for a new title in 3D on PC/Consoles.
- Define the art style of the game while respecting the initial creative art direction.
- Participate in the launch of a brand new IP
- Convey expectations in terms of quality and content (sets, environments, characters) to the graphic design team (concept artists, environment artists, character artists, animation team) using relevant visual references, concepts, detailed and atmospheric ambience references.
- Develop high quality standards.
- Supervise and approve the work done by the graphic design team so that the elements produced respect the vision of the game and meet quality standards.
- Ensure the maintenance and evolution of the artistic production pipeline.
- Guide the team and advise it, manage freelancers and outside studios if necessary.
- Reports to the Project Director and Artistic Director of the studio.
- Ensure accuracy of the artistic framework, schedule and budget.
Requirements
- A minimum of 5 years of experience as an Art Director, Senior Concept Artist, or Lead Artist on AAA console/PC projects
- Excellent artistic and technical skills (concept artist, illustration, high resolution sculpting/modeling, user interface design).
- Mastery of 2D/3D graphic production tools. Knowledge of compositing tools and rendering engines, an asset.
- Technical expertise with the main graphics engines on the market.
- Able to adapt to different data management/tracking systems (SVN Tortoise, Perforce, etc.).
- Have already participated in the launch of a new IP
Skills and Profile
- Passionate about video games and keen interest in photorealistic/cinematic styles.
- Demonstrates proficiency in illustration, animation, and graphic design with versatility for backgrounds, characters, and UI elements.
- Has excellent knowledge of anatomy and design principles.
- Has a positive experience in developing, coaching and managing teams of multidisciplinary graphic designers.
- Excellent knowledge/philosophy of the realities of game development and production from a technical and conceptual perspective.
- Communicator and diplomat. Can mobilize and inspire a team.
- Sharp and critical look, able to express his ideas.
- Independent, rigorous and endowed with an excellent sense of organization.
Why to enter Here:
- Because you want to live an exceptional experience, within a company in constant evolution!
- Because you want to work with talented colleagues and industry pioneers!
- Because the idea of opening your horizons to an international culture and sharing knowledge with colleagues on the other side of the world enchants you!
- Or simply because you are looking for a place where it is good to work!
About The Company
A leader in the creation and publishing of games, Gameloft® has positioned itself since 2000 as one of the most innovative companies in its field. Gameloft creates games for all digital platforms, two of which are ranked in the "Top 10 most downloaded games in the world" according to a report by data.ai. Gameloft has its own franchises such as Asphalt®, Dragon Mania Legends, Modern Combat and Dungeon Hunter, and also works in collaboration with the biggest international rights holders, including LEGO®, Universal, Illumination Entertainment, Hasbro®, Fox Digital Entertainment, Mattel® .Lamborghini® or even Ferrari®. Gameloft distributes its games in more than 100 countries and has 3,600 employees worldwide. Each month, 58 million unique users can be reached by advertisers with Gameloft for brands, a B2B offer dedicated to brands and agencies. Gameloft is a Vivendi group company.
Job Features
Job Description Main Tasks and Responsibilities Requirements Skills and Profile Why to enter Here: About The Company A leader in the creation and publishing of games, Gameloft® has positioned itself ...
SENIOR VFX ARTIST
About the Work
- Work within the art team to define a consistent style for visual effects and ensure asset quality throughout the project.
- Work with game designers and engineers to understand gameplay. requirements and effectively communicate the game mechanics to the player within the parameters of the project.
- Implement real-time visual effects in the Unity game engine and iterate based on feedback from design and development teams.
- Make sure VFX are optimized for different hardware and platforms.
- Collaborate with other artists and designers to ensure that the game's overall visual style is consistent.
- Assist in the development of tools and pipelines for art production processes, including batch processing and automation.
- Help define the scope of work to achieve milestones.
What you will Achieve
- Create dynamic visual effects with the overall visual style of the game.
- Support the art director in the overall artistic vision of the game while mastering the VFX elements in game mechanics and cutscenes.
Required skills
- Skill in industry standard software such as Maya, 3ds Max, Houdini, or After Effects.
- Strong artistic skills and understanding of traditional principles of art and animation, knowledge of 3D modeling, animation, and particle systems.
- A clear and distinctive style, with a solid understanding of how elements work together in the overall visual hierarchy.
- On the lookout for the latest trends and techniques in video game visual effects.
- Basic knowledge of C# scripting.
- Understanding of node-based material and shader workflows.
- Excellent communication and collaboration skills and ability to work well in a team.
- Organized, especially in regards to asset management (including naming systems)
- Familiarity with version control, such as Git or Perforce.
- Passion for video games and deep knowledge of the gaming industry and development processes.
- Strong desire to iterate and improve inefficient processes, manage workload to communicate, and better meet tight deadlines.
About the Company
Here we aspire to create great games that bring people together while redefining the way game companies work. We believe in creating a sense of belonging through our games, their communities, and the way we operate and treat each other. Through our gaming communities, we will create powerful bonds and lasting memories. We will foster a culture of diversity, fairness, and belonging where, together, our diverse skills, experiences, and backgrounds will impact the games we create.
Job Features
About the Work What you will Achieve Required skills About the Company Here we aspire to create great games that bring people together while redefining the way game companies work. We believe in...
Responsibilities
- Production and lead of HDRP/PBR background art assets
- Manufacture of natural environments and artifacts such as space and planets
- Unity-based Terrain Creation
Qualification
- Good communication and excellent teamwork
- An active, positive and responsible person
- Those who are proficient in setting up environments and composing scenes using the Unity engine
- Those who have a sense of informativeness and are proficient in hard surface work
- Those who have a high understanding of the overall background production process and optimization
- Those who have a high understanding of realistic light and materials and are good at expression
Preferential Treatment
- Experienced in commercial game development
- Those who have experience using Blender
- Those who have an understanding of the sci-fi genre
- Those who are proficient in using Shader Graph
- On-site work available / Korean available
Project Features
- A novel worldview based on the 22nd century's "The Great Mars Era"
- Mars terraforming using non-human robots is the key material
- HDRP-based high-end quality combat robots and terraforming machines
- Storytelling and worldview development using cinematic movies
Special Things
- We pursue next-generation RTS play that is easy and fun, and anyone can enjoy it.
- Concept artists and mechanic artists from 13 countries around the world who are active in science fiction films and games are participating.
- We are looking for ambitious colleagues who want to challenge science fiction and want to collaborate with A-class artists from all over the world beyond Korea.
About Us
The name 2bytes is a play on words that references the fact that a Korean letter consists of two bytes in Unicode text.
Like the name of our company, we believe that every character, whether it be a letter of text or human, matters tremendously in building the vision of excellence in everything we do.
Since founding in 2020, our team has grown exponentially starting with just 3 to well over 100 members today, and we are just getting started!
Join 2 bytes and take your career to the next level in one of the fastest growing start-ups in gaming!
Job Features
Responsibilities Qualification Preferential Treatment Project Features Special Things About Us The name 2bytes is a play on words that references the fact that a Korean letter consists of two bytes in...
LEAD 3D ARTIST
Job Details
- Communicate with the game director, art leads, design, and production to help plan and achieve strategic goals for the 3D art team.
- Provide great design translations for characters, environments, and objects following the game overview with an emphasis on stylization.
- Work closely with the Environment and Character teams, bringing their design processes together and resolving visual issues that arise during production.
- Make and lead the development of high-quality 3D game assets using a variety of techniques, including high-to-low poly workflows, hard surface modeling, and organic sculpting.
- Check the quality of game assets and make any necessary improvements to meet technical constraints, technical performance targets, and art direction.
- Lead a team of 3D artists and be an active motivator in team discussions, critiques, and reviews to ensure timely completion of assets to the desired style and bar of quality.
- Document and communicate workflow and best practices to ensure consistency across the art team.
What you are going to Achieve
- Quality assets produced efficiently, respecting the general art direction
- A well-run team of 3D artists who feel informed, challenged and supported to do their best.
- An methodical and expandable modeling and texturing pipeline that can provide a structure for future games shaped by constructive feedback and accomplish solutions.
Requirements
- Good knowledge of game related to characters, objects, and environments.
- Knowledge in integrating 3D assets into industry leading game engines such as Unity, Unreal, CryEngine, Lumberyard, etc. Unity experience is a desired advantage.
- Excellent skills of modeling programs such as 3DSMAX, Maya, Blender, Zbrush and texture/material creation tools such as Photoshop and Substance.
- Attention to detail for aesthetic and technical quality.
- Ability to communicate effectively with all departments of a game development team.
- Commitment to the project and desire to find the best possible way to inspire others.
- Enthusiasm for leading, guiding and encouraging the people around you to give their best.
- A natural curiosity and a desire to learn – we believe this is essential to our ability to stay ahead of the market and we value this through years of experience.
- We hope our leaders continue to study their craft and the gaming spaces in which they work.
- You need to be informed about the latest trends and have a solid perspective on how they relate to our current and future efforts.
About us
Here we aspire to create great games that bring people together while redefining how game companies work. We believe in building a sense of belonging through our games, their communities, and the way we operate and treat each other. Through communities, we will make powerful bonds and lasting memories. We will foster a culture of diversity, equity, and belonging where, together, our diverse skills, experiences, and backgrounds will have an impact on the games we create.
Job Features
Job Details What you are going to Achieve Requirements About us Here we aspire to create great games that bring people together while redefining how game companies work. We believe in building a s...
3D Artist
Job Details
Candidates have knowledge on modeling, texturing, and lighting engine-ready assets in a stylized world. A solid understanding of shape, color, and light is essential for 2D and 3D art assets. To perform this job successfully, a person must be able to competently perform each essential task. The necessary items listed below are representative of the knowledge, skills or abilities required.
Responsibilities
- Understand the mission, vision and values of the company and be an ambassador of MVV.
- To meet fast deadlines create high-quality 3D and 2D assets.
- Master the benefits of modeling, texturing and lighting 3D assets.
- Organization and deployment of resources in the Unity 3D game engine.
- Collaborate effectively with a team of artists and programmers to find creative solutions to art and game design challenges.
- Draw concept sketches and quick edits to create a team contact concept.
Requirements
- 1 to 3 years of experience in a related position
- A high level of skill using Maya to create fun and stylized characters/assets
- Good eye for color and composition in 2D and 3D designs
- Mastery of Photoshop
- Able to sculpt stylized elements or characters in Zbrush
- Unity3D game engine experience
Privileged
- Art degree
- Knowledge in the casino or mobile gaming industry
- Knowledge of the visual style and gameplay of high-end slot games.
- Skills with Substance Painter
Working Environment
The work environment is typical of an office environment. Reasonable accommodations can be made to enable the bereaved to perform essential functions. The noise level in the working environment is generally moderate and does not present any material or meteorological risks except those related to travel.
About Us
We are a software design and development company specializing in electronic games in the United States and Canada. Our dedication to customer service, adaptability and a diverse product line have cemented our position as a global leader in the electronic games industry.
Job Features
Job Details Candidates have knowledge on modeling, texturing, and lighting engine-ready assets in a stylized world. A solid understanding of shape, color, and light is essential for 2D and 3D art asse...
VFX Artist
Job Details
We have an exciting offer for you if you have a deep passion for visual effects! Come to join our inventors team and work on exciting new projects.
We need talented visual effects artists to join our high caliber team in creating effects for exciting new projects. Working alongside our team of experienced developers, you'll have the option to hone your skills alongside some of the best creatives in the industry!
We are a very focused and ambitious team, searching for a VFX artist who lives and breathes VFX, in addition to being passionate about video games in general.
Responsibilities
- Work with the team to plan and deliver stunning, realistic, and stylized visual effects using our proprietary game engine and tools.
- Use our in-house particle editor and other tools to create high-quality effects such as fire, smoke, explosions, debris, clouds and more, and help influence the further development of in-house technologies.
- Work with the art and design team on aspects of game development.
- Communicate with our dedicated team of artists, designers, animators, and programmers to realize our ambition for next-gen visuals.
- Elestrate creativity and technical ability, ensuring that visual effects work well and stay within budget.
Requirements
- Participants should have previous experience as a VFX artist or a strong portfolio of work demonstrating a high level of VFX skill.
- A solid understanding of visual effects fundamentals: gameplay, form, timing, motion, contrast, color, and composition.
- Attention to detail is crucial, supported by observational skills to create authentic, believable and dynamic effects.
- A solid understanding of real-time game engines and particle systems.
- A mindset that encompasses both aesthetic and technical aspects of visual effects as well as a proactive, pragmatic and curious nature to find the best possible way to create an effect.
- An understanding of how to create effective and well-balanced effects.
- Excellent communication skills and ability to work collaboratively on shared projects.
- Skill of the range of visual techniques used to produce high quality effects in modern games.
- In-depth understanding of memory and performance pitfalls and the techniques and tricks a VFX artist can use to avoid them.
- Knowledge with 3D and image manipulation software, such as Maya, FumeFX, Photoshop, After Effects and Houdini or other equivalents.
- Strong knowledge of industry technology trends.
- Proactive and motivated.
- The love of video games.
- Skill of game lighting and other FX systems such as full screen effects etc.
- The cinematic experience is beneficial if you can also demonstrate that you are working in a real-time environment.
Offer For you
- We offer the opportunity to work with talented and passionate people, developing and publishing sophisticated and sustainable games in a creative and collaborative environment.
- We love what we do and work hard to provide great experiences for our player communities. Frontier rewards this passion and determination by sharing the company's success and helping our teams continue to do what they love.
- Wellness is a priority at Frontier and we are continually evolving the way we can support our staff. We encourage a healthy work-life balance and run a variety of wellness activities, initiatives and sessions to support mental and physical health.
- We offer a competitive salary and benefits package, including an annual success-based bonus, stock option plans, pension, life insurance, private family health care, flexible work hours, enhanced maternity/paternity package, catering subsidized internship, assisted relocation, Cycle to Work Program and free bicycle service, and social events.
- We welcome and encourage applications from qualified applicants regardless of gender, race, disability, age, sexual orientation, gender identity, marriage or civil union, pregnancy or maternity, religion or belief.
Job Features
Job Details We have an exciting offer for you if you have a deep passion for visual effects! Come to join our inventors team and work on exciting new projects. We need talented visual effects artists ...
UI Artist & Designer
Job Description
We needed a talented and creative UI/UX designer and artist to join our growing team. As a UI/UX designer and artist, you will be responsible for creating visually appealing and intuitive user interfaces and experiences for our game currently in development. You will work closely with the Product, Engineering, and Art teams to ensure our games have engaging visuals and user-friendly interfaces that enhance the overall player experience.
Responsibilities
- Communicate with multiple teams, including game designers, developers, and artists, to create visually appealing and user-friendly UI/UX designs for our games.
- Design and prototype user interfaces, menus, icons, and other visual elements using industry-standard tools.
- Conduct user research and gather feedback to iterate on and improve UI/UX designs.
- Create wireframes, storyboards, and user flow diagrams to effectively communicate design ideas.
- Implement UI/UX designs in collaboration with the development team, ensuring a high-quality implementation and smooth integration.
- Stay up to date with the latest UI/UX trends, techniques and technologies to continually improve the visual and interactive aspects of our games.
Requirements
- Proven work experience as a UI/UX designer or similar role in the gaming industry.
- Strong portfolio exemplifies exceptional UI/UX design skills and artistic abilities.
- Proficiency in industry standard design tools such as Adobe Creative Suite, Sketch, Figma or similar.
- Solid understanding of user-centered design principles and best practices for creating intuitive and visually appealing interfaces.
- Some experience with game development engines, such as Unity or Unreal Engine, and the ability to collaborate effectively with developers.
- Excellent communication and teamwork skills, with the ability to clearly present and explain design concepts.
- Passion for gaming and staying up to date on industry trends
About the Company
We're now creating a massive online social platform where you can connect with other like-minded people for the games you love, or aim for a new high with new rewards for your most-loved games. Connect through your shared love for the medium with your friends, because that's what matters. Based in Europe, Couch Heroes is built around a Gamers for Gamers mindset, with a strong corporate philosophy and structure to help foster creativity and a healthy work environment for game development.
Job Features
Job Description We needed a talented and creative UI/UX designer and artist to join our growing team. As a UI/UX designer and artist, you will be responsible for creating visually appealing and intuit...
Job Description
- Build game worlds from initial concept to complete and refined shapes
- Create living landmarks that are both artistically stunning and fit for the game setting
- Design the different universes and themes of the outdoor environments
- Conceptualize, present and execute ideas within a deadline, while actively participating in technical and artistic problem solving
- Provide guidance in creative discussions
Skills and Requirements
- Skills in environmental lighting and architecture
- Skills in Maya, Zbrush, Unity/Unreal, Blender, Substance
- Went through game development from start to finish
- Able to create world environments and concept art
- Capable of creating blocking assets and creating production-level stylized game environment arts
- Able to create beautiful hand-painted or stylized PBR textures
- Able to create a wide variety of ideas with stylized art
- Knowledge of high-poly to game-res meshes, manipulation of shaders, modular construction and assembly techniques, dynamic lighting models, post-effects
- Thorough understanding of the current trend in video game art and the development needs of real-time stylized games
- Rigging, VFX or Shader experience a bonus
About the Company
Funovus is a US-based game development studio, with team members around the world, embracing a remote, geo-diverse team and work culture. We all want to have fun, take risks, and create great games that people want to play on any platform. We have released popular games such as Wild Sky and Wild Castle.
Job Features
Job Description Skills and Requirements About the Company Funovus is a US-based game development studio, with team members around the world, embracing a remote, geo-diverse team and work culture. We a...
Game UI Designer
Job Description
Fluency in written and spoken Japanese or Chinese is required for this position, so the rest of the list consists of these languages.
Responsibilities
- Participated in the development of a two-dimensional half-rotation RPG mobile game
- Set the visual creativity and style of the game interface
- Complete continuous interface design at all levels according to established interface-style prototyping standards
- Complete the design and drawing of relevant logos, icons and interface elements.
- Finalize the dynamic and animated design of the interface
- Track the effectiveness of the design and finally realize the product to ensure that the quality of the design matches the quality of the realization.
- Effectively manage interface resources and rationally optimize tools and methods such as interface editors.
Skills and Requirements
- 3-5 years of experience, graduated from art school or other related institutions, no major restrictions
- Possess a solid artistic foundation, sense of color, and ability to design and form
- Powerful hand-painting capabilities allow you to finely paint interface design elements and icons individually.
- Proficient in using Photoshop, Illustrator, and other related graphics software, and good at using Flash.
- More than 1 year relevant work experience and at least his one complete terminal game project interface development experience. It is recommended to lead the interface design of large-scale RPG game products.
- Loves the game business and keeps an eye on changes in the industry
- Positive work attitude. Excellent work coordination ability, teamwork spirit, excellent communication skills
- Excellent strain and compressibility.
About the Company
Ohagi Games used to be a two-dimensional content-oriented independent game development team. The central member is the self-produced Cthulhu AVG game "Izumi Kaiki Jikenbo". Team members come from leading Chinese companies such as Bilibili, Alibaba Interactive Entertainment and miHoYo. The team has extensively validated his cultural 2D product approach from previous project experience and is adept at implementing cultural communication and content.
Team Values
- Dive deep into subculture paths in two dimensions to reach key audiences and create product communities.
- We carefully select appropriate categories based on the product lifecycle to create high-quality products that meet the needs of the times.
- Employ cross-media and cross-platform narrative techniques to maximize the expressiveness of your content to your product.
- Assuming that the producers have a good understanding of the tone of the product, we will promote active and open team building to improve quality.
Job Features
Job Description Fluency in written and spoken Japanese or Chinese is required for this position, so the rest of the list consists of these languages. Responsibilities Skills and Requirements About the...
Technical Art Director
Job Details
We needed someone to join our production teams to be our artistic/graphic technical director on our new IP. The candidate must have a solid experience in this role in previous games. You are an expert in rendering, lighting, performance, memory, communication, building pipelines, planning, and most importantly, a leader that others enjoy working with.
Responsibilities
- Work closely with art, game direction to ensure we “achieve” our dreams in terms of visuals.
- Be the artistic/technological director of the visual arts content production teams.
- Establish and maintain pipelines, technical guidelines, budgets with/for visual art teams.
- Constant monitoring of the technical integrity of visual data. Ensure that performance and memory budgets are controlled and adhered to by visual art teams, while respecting our art direction and game (vision) goals.
- Work closely with technical artists, artists, programmers and other technical directors.
- Teaching and mentoring as needed.
- Ensure state-of-the-art use of our Unreal 5 engine, in terms of rendering, creation and data usage.
- Plan short/medium/long term needs for art/graphics technology.
- Participate in the development of functionalities and tools.
Requirements
- 5 years of experience as Art Director/Technical Graphics on at least one leading real-time game engine.
- Deep knowledge and understanding of real-time rendering, data, performance and memory.
- Has built pipelines and workflows in the past.
- Skills of Unreal, Python and game industry standard DCCs.
- You are not just a problem solver; you are also a curious person who offers solutions and ideas of great value.
- Excellent leadership, communication, planning and ease of work.
Why might we be the perfect place for you
- We offer the unique experience of being part of the founding of a new international gaming team in the heart of Montreal, which benefits from the rich diversity of its members and the cultural exchange with our partners in Hangzhou.
Offer for you
- The flexibility of remote work or the comfort of our office,
- Insurance coverage and telemedicine from day one,
- Transport and meal allowances,
- Referral bonus,
- RRSP with employer contribution.
Job Features
Job Details We needed someone to join our production teams to be our artistic/graphic technical director on our new IP. The candidate must have a solid experience in this role in previous games. You...
Technical Artist : Frostpunk 2
We needed a skillful Technical Artist who will design and produce high quality materials for the upcoming FROSTPUNK 2. You will participate in the invention of technical art features and work closely with artists and programmers to help optimize assets.
Responsibilities
- Create high quality materials/shaders in UE5
- Responsible of Tech Art constraints, pushing for visual quality and optimal performance
- Create and maintain documentation of engine tools, methods, processes and limitations for consultation and future reference
- Work with Art Leads, Technical Directors and QA to ensure all assets meet technical requirements
- Optimization and profiling
- Join in the debugging of the final product
Requirements
- EU materials
- Rendering and post-processing
- Solid understanding of the graphics rendering pipeline for next-gen technologies
Nice to Have
- knowledge in the areas of game development:
- Visual effects
- Lighting
- procedural workflows (e.g. Substance Designer and node-based editors in general)
- Knowledge of shaders (GLSL/HLSL)
- Experience working with Source Control (preferably Perforce)
- Knowledge in 3D development software (3DS Max, Maya, Blender)
- Adept at iterative work focused on increments
- Strong communication and interpersonal skills
- Experience of collaboration between artists and programmers
- Strong organizational skills
- Creative to find solutions
Offer for you
- Flexible working hours, hybrid working model or working remotely
- Training budget and internal library
- Appealing bonus system - annual bonus, incentive program
Benefits
- Multi-sport card, private medical care for you and your family
- English/Polish lessons
- Tickets and accommodation for gamedev events
If you are interested in working with us, please send us your CV by clicking on the apply button.
Job Features
We needed a skillful Technical Artist who will design and produce high quality materials for the upcoming FROSTPUNK 2. You will participate in the invention of technical art features and work closely ...
Character Concept Artist
We needed talented concept artists who had a passion for character design. He will work on a wide variety of exciting titles ranging from realistic to stylized art in a variety of upcoming AAA video game titles. No formal training is required, but an eye-catching portfolio is a must. We are looking for personalities that fit our culture of innovative creativity and collaborative problem solving.
We are very interested to see the initial ideas and sketches, as well as the quality of your final rendering. The ability to bring character and personality to your designs is a must for this role, so include your most creative pieces in your portfolio to show us what you can do.
If this interests you, we encourage you to send us your portfolio and show us what you would contribute to our flock.
Portfolio Needed
Download and read our portfolio guide, which provides a detailed guide to what we look for in artist portfolios. Download the guide at http://atomhawk.com/s/Atomhawk_Portfolio_Guide.pdf
Skills and Responsibilities
- Quality at all stages of the process: creating well-defined and well-presented works of art, from sketch to final polish. You can visit our website.
- Design thinking: creative problem solving through innovative design, balancing form and function,
- Technical proficiency: Proficiency in Photoshop and understanding of complementary software and tools,
- 3D skills: Knowledge of using 3D software such as Core, Mudbox, Blender, 3DsMax, Z-Brush and Maya,
- Art Fundamentals: A solid understanding of color, light, composition, anatomy, perspective, and depth.
- Variety and Iteration – The ability to provide multiple creative options and then iterate as projects progress.
- Adaptability: rapid and continuous change to new requirements and processes when necessary,
- Work from a brief: Realize creative briefs, and then consider things like context, deadlines, and creative constraints when solving tasks.
- Time management: creating quality work on time,
- Collaboration: Responsive to receiving feedback and working with teammates and clients.
About us
Here we produce the very best in cutting-edge creative conceptualization, visualization and execution. Our client list includes big names: Warner Bros, Sony, Microsoft, SEGA, Activision, 2K, EPIC, The Pokémon Company and Blizzard are all here. And we love variety. Each project is different from the previous one. The spectrum spans the raw and hard-hitting Mortal Kombat, the irreverent and stylized Surgeon Simulator 2, comic book superheroes, nostalgic childhood favorites and everything in between. Whatever franchise is on today's agenda - DC, Halo, Marvel, Mortal Kombat and Warhammer - we move through their worlds with ease and creative curiosity.
The work produced by our team is world class. We celebrated this fact in three art books. Each includes concept art, tutorials, and pro tips. Volume 3 was created to mark the studio's 10th anniversary and was exhibited and sold at the Great North Museum: Hancock in Newcastle, where we curated the Other Worlds: The Art of Atomhawk exhibition in 2020.
Job Features
We needed talented concept artists who had a passion for character design. He will work on a wide variety of exciting titles ranging from realistic to stylized art in a variety of upcoming AAA video g...