Visual Atelier 8 Jobs

Full Time
Montreal, Quebec, Canada
Posted 2 months ago

Job Details

As an Associate Artistic Director, your role is centered on inspiration: top-down and bottom-up.

After inspiring the overall artistic vision of a game, you define the direction of its characters, props, and environments. And then empower a group of artists to make it happen.

Even as you communicate a clear direction, you remain open to its evolution, fostering an environment of creative freedom that allows each artist to propose ideas that fit the mood of the game and enhance its visual identity.

Responsibilities

  • Work closely with the Art Director to help develop the artistic vision for the game.
  • Think and research to define the artistic direction of your real estate space.
  • Collaborate with artists to translate ideas into inspiring and relevant references and moodboards.
  • Present and explain concepts to artists to connect them to the vision and guide them.
  • Meet regularly with your team to give (and receive) feedback, share suggestions, set benchmarks, find a balance between artistic aspects and technical constraints, etc.
  • Team up with other directors to review and validate game content to achieve quality and ensure consistent, unified direction.
  • Stay on top of global advancements, ensuring art, storytelling, design and technology support each other.

Qualifications

  • A solid understanding of the fundamentals of art (lighting, composition, architecture, anatomy, proportions, etc.), artistic culture (photography, films, books, comics, etc.) and video game culture;
  • Knowledge of game engines (e.g. Unity or Unreal) and their limitations, 2D artistic tools (e.g. Photoshop) and 3D software (e.g. 3DS Max, Maya or ZBrush);
  • Art-related experience in the video game industry (or other relevant experience) + leadership experience;
  • Excellent interpersonal and presentation skills;
  • Open-minded: you are receptive to new ideas and perspectives;
  • Effective transversal communication: you have the know-how to communicate comfortably with all disciplines (programming, design, animation, etc.).

More Information

  • A solid understanding of the fundamentals of art (lighting, composition, architecture, anatomy, proportions, etc.), artistic culture (photography, films, books, comics, etc.) and video game culture;
  • Knowledge of game engines (e.g. Unity or Unreal) and their limitations, 2D artistic tools (e.g. Photoshop) and 3D software (e.g. 3DS Max, Maya or ZBrush);
  • Art-related experience in the video game industry (or other relevant experience) + leadership experience;
  • Excellent interpersonal and presentation skills;
  • Open-minded: you are receptive to new ideas and perspectives;
  • Effective transversal communication: you have the know-how to communicate comfortably with all disciplines (programming, design, animation, etc.).

What to send us

  • Your CV highlighting your experience, training, skills and shipped games
  • A portfolio of your best work (attach images or send us a link to your personal website or online portfolio)
To Know More Details about Associate Art Director

Job Features

Job Category

Creative Director, Design Director

Salary

DOE

Job Details As an Associate Artistic Director, your role is centered on inspiration: top-down and bottom-up. After inspiring the overall artistic vision of a game, you define the direction of its char...

Full Time, Relocate Assistance
Middleton, Wisconsin, United States Of America
Posted 2 months ago

Job Details

As a Senior Campaign Art Producer at Raven Software, you will interface directly with producers, artists and quality departments at Raven and Activision Studios. A qualified Senior Producer is extremely organized, professional, personable, courteous, hardworking, an effective communicator and enjoys working with people. They are also experienced in multidisciplinary production planning.

General Responsibilities

Artistic production of the Campaign

  • Work alongside your peers on the Assets team to develop and create effective processes/tracking for a variety of art discipline teams, including but not limited to: vehicles, weapons, props, characters, 2D and other MTX related teams.
  • Ability to manage workflows in 1-2 concurrent CoD projects or separate modules within an existing project.
  • Solicit the needs of internal departments and partner studios, while aligning them with project requirements.
  • Lead artistic teams toward clarity when ambiguity exists.
  • Create and maintain department schedules.

Legal funnel

  • Become a lead legal POC for Raven, interfacing with our legal team for art approvals.
  • Preventive legal updates -
  • Provide advice and guidance to teams creating new content on how assets should be created from the start to avoid legal issues.

Secure Branding/Graphics -

  • Work with legal to get graphics/names approved. Create tickets, provide updates to the development team when legal requests change, provide legal updates when changes have been made.

Asset Approval 

  • Work with Legal to get new/ported assets approved. Create tickets, provide updates to the development team when legal requests change, provide legal updates when changes have been made.

Skills

  • Four plus years of professional experience in the video game industry with strong production skills.
  • Contribution to two or more titles shipped.
  • Experience in producer management.
  • Experience with JIRA, Gantt/Calendar production, Confluence, Shotgrid and Smartsheets.
  • Advocate for accountability in documentation.
  • Familiarity with Call of Duty campaigns and Warzone products and associated content categories.
  • Effective communicator, verbally, visually and in explicit written form.
  • Ability to multitask and prioritize competing tasks.
  • Demonstrates self-awareness and emotional maturity.

About the Company

Activision Blizzard, Inc. (NASDAQ: ATVI), is one of the world's largest and most successful interactive entertainment companies and sits at the intersection of media, technology and entertainment. We're home to some of the most beloved entertainment franchises, including Call of Duty®, World of Warcraft®, Overwatch®, Diablo®, Candy Crush™ and Bubble Witch™. Our combined entertainment network delights hundreds of millions of monthly active users in 196 countries, making us the largest gaming network on the planet!

Our ability to create immersive and innovative worlds is only enhanced by diverse teams working in an inclusive environment. We aspire to have a culture where everyone can thrive, connect and interact with the world through epic entertainment. We offer a suite of benefits that support the physical, emotional and financial well-being of "Every World" - we've got our employees covered!

To Know More About Senior Art Asset Producer, Click Here

Job Features

Job Category

3D Artist, Art Director, Creative Technologist, Design Director

Salary

DOE

Job Details As a Senior Campaign Art Producer at Raven Software, you will interface directly with producers, artists and quality departments at Raven and Activision Studios. A qualified Senior Produce...

Full Time
Middleton, Wisconsin, United States Of America, New York, United States
Posted 3 months ago

Job Details

Your goal  is to develop compelling visual effects that enhance gameplay and cinematic experiences for the hit Call of Duty franchise. You are a self-starter, set-it-and-forget-it teammate, responsible for visual effects development tasks, resolving challenges proactively and independently and delivering high-quality work on time. You also possess an agile and flexible mindset, as well as excellent communication skills, as you will actively collaborate with some of the most talented and passionate developers in the industry. Above all, we are looking for an innovative and dedicated teammate to help us tell our story.

Responsibilities

  • Work closely with the VFX Lead, Art Directors, and others to bring gameplay and cutscenes to life with added style and visual drama.
  • Create captivating moments by designing, creating and implementing real-time particle effects using static and animated 2D/3D elements.
  • Prototypes and VFX materials that effectively develop the tone and pace of in-game events.
  • Lead VFX R&D efforts, create Houdini tools, champion best practices, and advocate for streamlining tools and processes.
  • Look for goal-related topics to ensure an authentic and accurate experience.
  • Be proactive and self-starter, able to independently execute high-level directives.
  • Be a trusted manager of performance, efficiency and quality.
  • Inspire and mentor others as a model of initiative, responsibility and attitude.
  • Encourage others to thrive through open and welcome constructive criticism.
  • Bring creative and original ideas to all aspects of game production and development.

Requirements

  • At least 5 years of experience in visual effects in the video game industry or equivalent experience in film/television.
  • Passionate and selfless attitude that welcomes feedback and criticism and enjoys working in a collaborative, iterative and agile process.
  • Ability to quickly learn new software and adapt to proprietary software.
  • Relevant experience in 2D and 3D software - Photoshop, After Effects, Maya, Max, Houdini, Substance Designer.
  • Ability to lead by example.
  • Impressive communication and strong problem-solving skills.
  • Proven ability to thrive in a challenging and often ambiguous environment.
  • Strong understanding of game visual effects and ability to clearly discuss modern trends.
  • Inspirational reel demonstrating focus and commitment to realistic visual effects and processes.

Bonus points

  • Experience in a secondary field such as texturing, modeling, scripting, animation or lighting.
  • Understanding of the real-time physics system.
  • Passion for the Call of Duty franchise.
  • Solid foundation of traditional art.
  • Experience creating VFX shaders.
  • Experience and comfort in Unreal and/or PopcornFX.
  • History of playing a variety of game genres both digital and physical.

About Us

Raven Software is the developer of many award-winning games, including Hexen, Star Wars Jedi Knight II: Jedi Outcast, Marvel: Ultimate Alliance and, most recently, a major contributor to the hit Call of Duty® franchise. We are based in Middleton, Wisconsin, a suburb of Madison, ranked annually on numerous lists as one of the best places to live and work.

We each bring a unique set of experiences from dozens of cultural backgrounds. Our shared values unify our direction and decisions, helping us touch the lives of more than a billion people every day.

To Know More About Senior VFX Artist

Job Features

Job Category

Creative Design, Creative Technologist, Designer, Motion Designer

Salary

DOE

Job Details Your goal  is to develop compelling visual effects that enhance gameplay and cinematic experiences for the hit Call of Duty franchise. You are a self-starter, set-it-and-forget-it tea...

Full Time, Relocate Assistance
Barcelona, Catalonia, Spain, Berlin, Land Berlin, Germany, London, UK, Stockholm, Sweden
Posted 3 months ago

Job Details

Reporting to the Creative Lead, you will be a key partner in the execution and development of Soda's level design, gameplay, and economy. A leader and role model in the Kingdom for your craft, working closely with other creative leaders across the business to innovate and inspire.

Responsibilities Included

Product:

  • Collaborate with other craft leaders within the organization to develop and evangelize a cohesive creative vision for Soda.
  • Help teams solve design challenges while guiding them through their vision and inspiring them to create best-in-class experiences.

Process:

  • Develop craft practices and remodel, translating product strategy into vision and design pillars.
  • Act as a thought leader in best practices and design workflows, actively championing and leading the areas of rapid prototyping, balancing, optimization and design iteration.

People:

  • Inspire, encourage and mentor Soda's game designers.
  • Collaborate with cross-functional teams, including Product, UX, Art, Technology and Production, to identify and implement strategies that meet the needs of the players, the game, the team and Soda.

Skills

  • Demonstrated experience as a visionary leader in game design, with a particular focus on level design or economy and systems design.
  • Creative and strategic problem solver with a scientific design mentality, unafraid to optimize and experiment to achieve the best results.
  • Astute understanding of emerging gaming trends, bonus for the excitement around the free-to-play mobile games market.
  • Ability to communicate creative vision, processes, decisions and rationales to team members and cross-functional collaborators in a way that inspires and motivates.
  • Enthusiasm for mentoring and growing talent, with curiosity and a thirst for learning.
  • Work in a combining environment with complex team dynamics. Be comfortable translating craft language to communicate with a wide variety of teams.
  • Good emotional capabilities, with an ability to create influence and understanding in large organizations.

About the King

King is a leading interactive entertainment company in the mobile world, with people around the world playing one or more of our games, including franchises such as Candy Crush, Farm Heroes, Pet Rescue and Bubble Witch.

We have 249 million monthly active users in Q4 2019 across web, social and mobile platforms. King was acquired by Activision Blizzard Inc.

To Know More About Design & Production Director

Job Features

Job Category

Creative Director, Design Director, Head of Production, Head Of The Community

Salary

DOE

Job Details Reporting to the Creative Lead, you will be a key partner in the execution and development of Soda’s level design, gameplay, and economy. A leader and role model in the Kingdom for y...

Parmanent, Senior
Malaysia, Petaling Jaya
Posted 3 months ago

Job Details

You will develop and manage a fluid and talented online/app design team responsible for creating bold, impactful work aligned to client specifications while delivering high-volume content at a consistent cadence. Able to adapt, expand and contract quickly to meet demand.

Responsibilities

  • Daily management of the Malaysian digital design team.
  • Foster a creative, detail-oriented, motivated and inclusive team.
  • Develop and coach the team to improve skills and performance, as well as work ethic. Support and train as necessary.
  • Align the team with the broader PlayStation vision.
  • Manage and define new briefs with the regional production and operations team, building strong working relationships with our partners.
  • Support production and operations with resources.
  • Work with the operations team to help maintain a list of external agencies and freelancers.
  • Effectively plan, produce and deliver bold, impactful content, on time and on budget, while anticipating and raising potential issues.
  • Effective and efficient planning and resource management of multiple projects simultaneously.
  • Make sure all releases follow PlayStation branding and design guidelines.
  • Ensure our content is both inclusive and accessible, exploring growth opportunities in these areas.
  • Question current methods and continually examine technology to create effective and efficient processes and pipelines.
  • Stay up to date with new tools, techniques and practices in our industry.

Requirements

  • Minimum of 5 years of experience in the UI/UX design industry
  • Substantial experience in people management, able to build, shape and develop a team.
  • Ability to prioritize effectively while working on multiple projects.
  • Proficient in UX/HCI design, prototyping and accessibility.
  • Proficient in Creative Cloud and Figma.
  • Effective communication and presentation skills and ability to collaborate with partners.
  • Demonstrates initiative, autonomy and project leadership while involving the team.
  • Well organized and able to maintain high standards under pressure.
  • Flexible and adaptable to rapidly changing work environments while managing partner expectations.
  • Attention to detail.
  • Passionate about the Games and how they are communicated to the public.
  • Gaming experience would be an added advantage.

About the Company

The PlayStation Studios: Creative team is a global, award-winning in-house creative agency within PlayStation Studios. We strive to create a work environment where we can thrive and create cutting-edge work. Structured around 2 teams; Brand & Strategy and Creative Studio, comprising four main disciplines; Design and illustration, UI/UX, Movement and 3D, Film and video. We carry out projects in collaboration with our game development and marketing/PR teams.

To Know More About Production Manager

Job Features

Job Category

Head of Production, Head Of The Community

Salary

DOE

Job Details You will develop and manage a fluid and talented online/app design team responsible for creating bold, impactful work aligned to client specifications while delivering high-volume content ...

Freelance, Remote Job
Amsterdam, North Holland, Netherlands, Athens, Attica, Greece
Posted 3 months ago

Job Details

We need a Senior VFX Artist to add atmosphere to the Corepunk game world.

Developing MMO games is a real challenge. In our opinion, it’s just as rewarding. We need a person who shares our passion for challenge and excellence to enjoy this journey together.

Responsibilities

  • Create VFX assets in real time
  • Solve technical, creative and organizational problems within your team and in collaboration with other team members

Requirements

  • Work experience in the video game or film industry
  • Knowledge of creating real-time particle systems in a game engine (Unity, Unreal)
  • Portfolio of your previous work
  • At least one published project
  • Experienced Adobe Photoshop user
  • Solid Knowledge of fundamental principles of physics
  • Skills in modeling, mapping, skeleton animation, setup, skinning and animation in Autodesk Maya
  • Proven skills in texture creation
  • Responsible, organized, friendly and able to receive constructive feedback
  • Infinite thirst to learn and grow

Benefits

  • Flexible hours
  • Onsite/hybrid/remote work
  • Free dinners on site
  • 7 hour work day
  • 28 days of annual leave (vacation, public holidays, sick leave)
  • Corporate events (plus 2 days off per year)
  • Language courses
  • Corepunk Spinoff Gifts
To Know More About Senior VFX Artist

Job Features

Job Category

3D Artist, Creative Design, Designer

Salary

DOE

Job Details We need a Senior VFX Artist to add atmosphere to the Corepunk game world. Developing MMO games is a real challenge. In our opinion, it’s just as rewarding. We need a person who shares ou...

Contract, Remote Job
Galway, Connacht, Ireland
Posted 3 months ago

We needed an inspiring and creative plant artist to join our growing team. As a Plant Artist, you will work alongside our Art Director and Lead Artist to deliver unique visual worlds and experiences to players on PC and consoles. We're searching for someone with experience, vision, and passion for creating cutting-edge games. 

Responsibilities

  • Create high-quality 3D foliage assets, ensuring good integration while taking into account the technical and gameplay requirements of different biomes.
  • Work closely with the Art Director, Lead Artist, and Concept Artists to define all foliage needs while following the artistic style of the project.
  • Collect references, plan foliar assets and collaborate with producers to be able to plan milestones
  • Actively seek feedback from the Lead Artist and Art Director to continually improve and maintain high quality standards.
  • Work  artists to identify and implement procedural rules and guidelines as well as create and maintain foliage documentation.
  • Creation of vegetation sets and integration into levels

Qualifications

  • Three plus years of skills in AAA game development, modeling and texturing
  • Deep Skills  of Speedtree, Zbrush, Photoshop, Substance Painter and Baking Tools
  • Solid skills of Speedtree and other relevant software packages such as Substance and Photoshop
  • Competence in environmental composition within EU 4 or 5
  • In-depth skills of real-time pipelines and technical requirements
  • Ability to work creatively and proactively within a large or small group
  • Good Collaboration and ability to identify and report issues
  • Knowledge of vegetation implementation procedures
  • Good understanding of shapes, forms and silhouettes

What's Nice to Have

  • Advanced knowledge of procedural vegetation creation
  • Experience with Houdini is a plus
  • Experience in creating artistic documentation

About the Company

Romero Games is home to a group of dedicated, fun and experienced game developers based in Galway, Ireland. We build a vibrant, fun company culture that improves the lives of those we work with. Here, everyone is passionate about their job. We create and develop the type of games we love to play.

Job Features

Job Category

3D Artist, Creative Design, Designer

Salary

DOE

We needed an inspiring and creative plant artist to join our growing team. As a Plant Artist, you will work alongside our Art Director and Lead Artist to deliver unique visual worlds and experiences t...

Full Time, Remote Job
Bucharest, Romania, Europe
Posted 3 months ago

About the Role
We need a versatile 3D Art Director fluent in Mandarin and English who will act as a bridge between AMC, our partner studios in China, part of the Keywords Studios family, and our clients.

Requirements

  • Professional experience as an art director on AAA console games
  • Fluent in Mandarin and English
  • Residence in Romania or countries in the Eastern European region
  • An impeccable eye for aesthetic quality, visual excellence and great attention to detail demonstrated through an impressive art portfolio.
  • Very good command of current development tools and software, including Unreal, Maya/3DS Max/Blender, Zbrush and Substance.
  • A confident artistic leader with excellent verbal and written communication skills. You will have the ability to articulate visual ideas with clarity and conviction and provide clear feedback and guidance.
  • Ability to creatively supervise and direct artwork, directing other artists and leading by example.
  • Due to the unique nature of the role, we are looking for someone willing to provide quality assurance and interpretation + relay of quality assurance to clients.
  • Ability to supervise artistic teams on multiple projects from various disciplines, and be able to adapt to a variety of artistic styles.
  • Having an understanding of the latest technical game development processes, you will take a keen interest in the latest workflows and be interested in learning, evaluating and evangelizing the appropriate use of new software, tools and technologies.
  • You will have good leadership skills, a collaborative team player, ideally with some experience in games art management.

Above all, we are looking for friendly, team-oriented people to join our team. So, if sharing your thoughts and knowledge with your colleagues brings you joy, this is the place for you!

About The Company


AMC Studio is the ultimate destination for video game artists looking to stand out in the world of AAA game art. Our impressive partnerships with industry giants like CD Projekt Red, Activision and Sony, among others, underscore our commitment to excellence.
What truly sets us apart is our extraordinary team: a collective of dedicated video game enthusiasts and artists delivering exceptional gaming artistry. Our portfolio includes titles like The Witcher 3, World of Tanks, Call of Duty and even Marvel's Spider-Man, where we created immersive worlds and had a lot of fun doing it.
Currently, we are deeply involved in a variety of projects brimming with potential and creative possibilities and we would like to invite you to join our ever-expanding community of talent.
Being part of AMC means adopting the motto “being high in art” and collectively offering games!

To Know More About 3D Art Director

Job Features

Job Category

Art Director, Head Of The Community

Salary

DOE

About the RoleWe need a versatile 3D Art Director fluent in Mandarin and English who will act as a bridge between AMC, our partner studios in China, part of the Keywords Studios family, and our client...

Full Time
MANILA, PHILIPPINES
Posted 3 months ago

Job Details

We are looking for a FULL-TIME illustrator to develop excellent and interesting thumbnails for a YouTube animation channel. We'll pay $1,000/month!

Qualifications

  • Experience as an illustrator (3+ years)
  • Knowledge of Adobe Photoshop or other digital art software
  • Fast and efficient, can create at least 2 thumbnails per day
  • Creativity
  • Good time management skills
  • Willing to work in the office (a PC and a graphics tablet are provided)

You can visit our websites for references:

https://www.youtube.com/.../UCYzEMRKqrh01-tauv7MYyVQ/videos

I hope to have some news soon!

Skills and Requirements

  • Experience as an illustrator (3+ years)
  • Knowledge of Adobe Photoshop or other digital art software
  • if you can draw something like that in 4 hours, you're hired
Illustrator

About the company

We have a YouTube channel with 13 million subscribers.

My Animated Story is a digital platform that brings the world's most engaging and life-changing stories to teens and adults.

Office is Located At

Launchpad, Unit 214 Commercenter Alabang, Commerce Avenue, Filinvest Ave, Alabang, Muntinlupa, Metro Manila

If you are interested, please send your CV or Portfolio

Job Features

Job Category

Illustrator

Salary

1000

Job Details We are looking for a FULL-TIME illustrator to develop excellent and interesting thumbnails for a YouTube animation channel. We’ll pay $1,000/month! Qualifications You can visit our w...

Parmanent
Kuala Lumpur, Federal Territory of Kuala Lumpur, Malaysia
Posted 3 months ago

Job Details

Electronic Arts Inc. is a global leader in interactive entertainment. We develop and provide online games, content and services across all platforms. We have a wide portfolio of brands that cover the most popular genres.

We exist to inspire the world to play. We create extraordinary new gaming experiences for our millions of players around the world by bringing together experienced people combining creativity, innovation and passion. We immerse our employees in an inclusive culture and provide learning and leadership opportunities that enable our employees to do the most impactful and rewarding work of their careers.

Join us to drive the next gaming revolution.

Job Overview

Our Mobile team is looking for a Live Artist to bring both visual and creative flair to the EA Sports Mobile team! The live artist will report directly to the artistic manager of FC Mobile located in Kuala Lumpur.

Responsibilities

  • You will create art assets (in-game brands, packs, maps, tiles, banners) for the program and live events.
  • You will provide high-quality, optimized 2D UI assets.
  • You will evaluate work while making intelligent compromises between quality and pace.
  • You will design and implement an aesthetically beautiful user experience.
  • You'll create mockups and animated graphics, following a given style direction while iterating based on feedback.
  • You'll stay on top of industry trends and best practices to ensure EA-branded games are high quality.

Required Skills

  • Three or more years of professional game design experience.
  • Excellent design, illustration and graphic design skills.
  • Understand the layout of images, colors and text for image placement.
  • Understand flow, composition and design as it relates to user experience.
  • Learn internal UI development tools.
  • Adapt and be effective in a dynamic and Agile environment.
  • Efficient and punctual working practices for rapid processing under deadline pressure.
  • Experience with Adobe products, solid understanding of Illustrator, After Effects.
  • Ability to create animations from design and collaboration.
  • Experience with Unity3D
  • A passion for playing and creating great games!

About the Company

Everything we do is designed to inspire the world to play. Through our cutting-edge games, innovative services and powerful technologies, we bring worlds of endless possibilities to millions of gamers and fans around the world.

We need collaborative and inclusive people with diverse perspectives who will enrich our culture and challenge us. We take a holistic approach with our benefits program, focusing on physical, emotional, financial, professional and community well-being to support our associates in every chapter of life. We offer comprehensive benefits and support for a balanced life with paid vacation and new parental leave, as well as free games and much more. Our goal is to provide a safe and respectful workplace that allows you to thrive at work and in life.

Job Features

Job Category

Creative Design, Creative Technologist, Designer, Graphic Designer

Salary

DOE

Job Details Electronic Arts Inc. is a global leader in interactive entertainment. We develop and provide online games, content and services across all platforms. We have a wide portfolio of brands tha...

Parmanent, Relocate Assistance
Krakow, Poland
Posted 3 months ago

About the Position

Infinity Ward Poland is currently looking for a Technical Artist.

As a Technical Artist, you will be responsible for the complete real-time rendering of weapons and props between external studios and our many art outsourcing partners. This involves working with Activision's internal teams to successfully coordinate content batches and ensure quality is above standard. You will help improve workflows and the visual quality of these weapons.

Primary issue can often change in a fast-paced environment like ours, so this role includes, but is not limited to, the following responsibilities:

  • Work with the weapons team and graphics engineers to create material masks and shaders to integrate into the engine. Improve visual fidelity of weapons with proper implementation.
  • Writing technical documentation for internal and external artists.
  • Experience developing shaders in a real-time engine.
  • Pay support to internal and external artists and engineers regarding asset performance and PBR validation.
  • Examine the creative process and identify opportunities to improve tools to support internal and external Tech Art departments.
  • Help with internal/external integration.
  • Maintain a clean local directory and confluence pages with completed and in-progress work.
  • Excellent organizational skills and attention to detail.
  • Work with the Weapons TD to ensure pipeline compatibility and direction.
  • Work with graphic engineers and lead artists on related R&D.

Requirements

  • At least 2 years of experience as a weapons artist and/or technology artist.
  • 2+ years of experience creating game art assets in different software packages including Maya, Zbrush and Substance Painter.
  • Advanced understanding of the GGX-Spec Gloss PBR pipeline.
  • Strong knowledge of real-time physical rendering of dielectrics and metals.
  • Strong knowledge of substance painting.
  • Have shipped AAA titles on PC, console or mobile as a technical artist and/or weapons artist.

Additional Qualifications

  • Knowledge of high level/low level coding language. (Python, HLSL/GLSL, C#, etc.)
  • Jira experience.
  • Confluence Experience.
  • Strong knowledge of texturing weapons.
  • Strong knowledge of real-world weapons.

About the Company

Infinity Ward is the original studio behind the Call of Duty franchise Founded in 2002.

Titles developed by Infinity Ward have won more than 200 "Game of the Year" awards and 100 "Editor's Choice" awards, among many other industry honors.

In 2007, the studio released Call of Duty 4: Modern Warfare, a groundbreaking title that set the bar for the modern first-person shooter.

Our latest releases, Call of Duty: Modern Warfare 3 and Call of Duty: Ghosts, broke records with the fastest revenue-generating launches of any entertainment product.

In 2014, Infinity Ward merged with Neversoft, bringing two talented and accomplished groups together under one roof, with the goal of creating the best games possible.

Infinity Ward is located in Woodland Hills, California, just outside of Los Angeles.

To Know More About Technical Artist at Infinity Ward

Job Features

Job Category

3D Artist, Designer

Salary

DOE

About the Position Infinity Ward Poland is currently looking for a Technical Artist. As a Technical Artist, you will be responsible for the complete real-time rendering of weapons and props between ex...

Freelance, Remote Job
Posted 3 months ago

Job Details

3D character animation for 3 separate "Entity" character platforms.

  • Entertainment includes:
  • Fear of jumping
  • Cinematic animations (duration 3 to 15 seconds)
  • Primary gesture animations (walk, run, idle, crawl, etc.)
  • Chase animations (approximately 45 seconds long)

We are a small team working on a single project (Subliminal) looking to expand our Animation branch with 1-2 new talented animators!

Project Overview: Subliminal in a puzzle/horror game that follows the player's slow descent into illusion as they explore a series of inspired behind-the-scenes levels. During their journey, the player encounters "Entities" which present challenges with mechanics similar to "FNAF" and "Poppy Playtime". Through these challenges and puzzles, the player desperately attempts to escape, only immersing them further into a distorted and nostalgic world.

Skills

  • Mayan Animation Experience
  • Some experience with Unreal Engine (preferred but not required)

About the Company

We are a small team of developers looking to add a few talented people to our team for our "Subliminal" project. Launch planned for 2024!

If you are interested to 3D Character Animation,

please click Here

Job Features

Job Category

3D generalist, Graphic Designer, Motion Designer

Salary

1K-7K

Job Details 3D character animation for 3 separate “Entity” character platforms. We are a small team working on a single project (Subliminal) looking to expand our Animation branch with 1-2...

Remote Job
London, UK
Posted 3 months ago

About the Position

  • Make 3D environments and assets for mobile games, including terrain, buildings, props, and other objects.
  • To ensure all environments are visually consistent and meet project quality standards Work with the Art Director and 3D Art Leads
  • Work with game design and programming teams to ensure all assets are optimized for mobile devices and meet performance requirements.
  • Keep updated with the latest techniques, tools and best practices in the mobile gaming industry.
  • Contribute in team meetings and contribute to the overall development process.

You Will Get

  • Help create optimized, high-quality 3D environments and assets for mobile games.
  • Contributions to creating visually stunning and immersive mobile gaming environments.
  • Well communicated and well received contributions to the overall development process.

Requirements

  • You must be informed of the latest trends and have a solid perspective on how they relate to our current and future projects.
  • Proficient in 3D modeling, texturing and lighting in software such as Maya/3ds Max/Blender.
  • Basic understanding of Unity game engine workflows.
  • Skills of mobile optimization techniques and best practices.
  • Willingness to learn, receive direction and feedback, and ability to work well in a team.
  • Good attention to detail and ability to work in a fast-paced, deadline-driven environment.
  • Good written and oral communication skills.

Reason To Join With Us

  • We firmly believe we are changing the way game studios work and creating great games that build a connected community.
  • Our aim is not just to create games that you belong to. We also want to build communities to which our citizens belong. That's why Fortis is a thriving environment that celebrates diversity, fosters inclusion and fosters growth.
  • Build and grow with a seasoned team of accomplished talents who have left a lasting mark in their disciplines, both in and out of the game.
  • Fortis is an equal opportunity employer. All qualified applicants will receive consideration for employment without regard to race, color, religion, sex, sexual orientation, gender identity, gender expression, national origin, status as a protected veteran or on any other basis protected by applicable law, and will not be discriminated against. on the basis of disability.

About the Company

Here we aspire to create great games that bring people together while redefining how game companies operate. We believe in creating a sense of belonging through our games, their communities, and the way we operate and treat each other. Through our gaming communities, we will create powerful connections and lasting memories. We will foster a culture of diversity, equity and belonging where, together, our diverse skills, experiences and backgrounds impact the games we create.

We are an old but powerful organization with a leadership team made up of gaming industry veterans. There are many opportunities for you to have a big impact on the products we will produce as well as the overall direction of the company. If you are passionate about solving difficult problems through direct, thoughtful communication and a team-first mentality, we may be the right place for you.

To Know More About Senior 3D Environment Artist

Job Features

Job Category

3D Artist, Creative Design, Creative Director

Salary

DOE

About the Position You Will Get Requirements Reason To Join With Us About the Company Here we aspire to create great games that bring people together while redefining how game companies operate. We be...

Full Time, Relocate Assistance, Remote Job
New York, United States
Posted 3 months ago

Job Details

TAG Comics needed skilled comic artists who will create artwork in multiple genres (superhero, action, horror, supernatural, romance). Artists will create inspiring and dynamic works based on scripts already prepared by TAG Comics story directors.

  • This position is remote. Each comic series is expected to last at least 1-2 years.
  • Number of positions available for this role: 5 (FIVE)
  • Remuneration: The artist will be paid between $30 and $100 per page. An hourly rate is also taken into account.
  • Deposit: A deposit of 30% is paid for each comic issue.
  • Number of pages per issue: 15 to 30 pages.

Main Responsibilities

  • Produce high quality manga style comics
  • Ability to illustrate character expressions and describe a range of character emotions

Skills and requirements

  • Extensive knowledge of anime, manga and Japanese style drawings
  • Solid foundation in art
Know More About Comic Book Artist

Job Features

Job Category

3D Artist, Creative Technologist, Designer

Per Page

30 - 100

Job Details TAG Comics needed skilled comic artists who will create artwork in multiple genres (superhero, action, horror, supernatural, romance). Artists will create inspiring and dynamic works based...

Parmanent, Relocate Assistance, Remote Job
Hunt Valley, Maryland, United States
Posted 3 months ago

Job Details

Bit Reactor needed an Art Outsourcing Manager to help us chart our path through hyperspace. As an Art Outsourcing Manager, you will help create and execute our game's vision from concept to post-production. You will collaborate with the team and art leads to help deliver a best-in-class gaming experience that revolutionizes strategy games through the lens of the Star Wars universe.

Responsibilities

  • Upload and combine assets into the engine and maintain pipelines/naming conventions
  • First line of criticism regarding both aesthetics and naming conventions
  • Planning, scheduling and budget management
  • Work directly with vendors and help identify potential partners
  • Preparation documentation for EA and Lucas submissions
  • Communicate with internal team and external partners to establish milestone schedules and deliverable requirements
  • Work with production to manage and track tasks to ensure accurate deliveries at important milestones
  • Create and maintain outsourcing pipeline documentation
  • Support in preparing missions for external teams
  • Review deliverables for quality and accuracy and provide appropriate feedback
  • Export assets into the game engine to review them in context
  • Working with art leads to collecting and providing constructive criticism
  • Review and adjust content as necessary to achieve the best possible quality
  • Proactively communicate planning issues and develop creative solutions with stakeholders
  • Contribute to and foster a positive, collaborative and creative studio culture.

Qualifications

  • Two year Plus of knowledge as a producer or outsourcing manager
  • At least one AAA game delivered to console or PC
  • Capable to work as part of a team to establish priorities and achieve reliable schedules
  • Understanding of contemporary art production pipelines and contemporary software packages
  • Expertise in common production practices and methodologies
  • Highly organized with excellent communication skills and attention to detail
  • Capable to navigate the unknown and creatively solve problems that resolve challenges
  • Knowledge working with Unreal Engine

More

  • Understanding of how to work with external IP partners
  • Bit Reactor prefers to hire candidates willing to relocate to Hunt Valley, Maryland, but is open to remote options.

About Us

Here we have an equal opportunity employer, and all qualified applicants will receive consideration for employment without regard to race, ancestry, color, citizenship, religion, sex, sexual orientation, gender identity or expression, marital status, pregnancy, age, national origin, disability status, legally protected physical or mental disability, genetic information, protected veteran status, or any other characteristic protected by law.

To Know More about Art Outsourcing Manager

Job Features

Job Category

Creative Director, Head Of The Community, Project Manager

Salary

DOE

Job Details Bit Reactor needed an Art Outsourcing Manager to help us chart our path through hyperspace. As an Art Outsourcing Manager, you will help create and execute our game’s vision from con...