Visual Atelier 8 Jobs
Blendshape Artists
Position Details
We needed a Blendshape Artist to come aboard and work with our Riggers, Animation Supervisor and Character Supervisor to bring very realistic faces to life for cinematic and in-game sequences. You will work with our team multiple times award-winning while working with global AAA studios like Naughty Dog, Santa Monica Studio, San Diego Studio, Guerrilla Games, and more!
If you're someone who pays attention to detail, has an eye for minute differences in facial movement, and one of "those" artists comfortable doing facial expressions in the mirror... We want to talk to you!
Responsibilities
- Artist will be supervise for bringing highly realistic faces to life for cinematic and game footage
- You will work with our superior and managers on the edge-flow topology and control the final positioning and refinement of key assets such as eyes, teeth, tongue and eyelashes
- When the model's face is finalized, the artist sculpts a full range of naturalistic CAFs and corrective blending shapes for expressive photorealistic humans.
- Sculpt a series of high-resolution wrinkle maps to add a final level of polish and nuance to expressions
- Work closely with external clients, internal artists and outsourcing partners to maintain consistent quality and style for all characters
- Create and lead others in creating & paying separate attention to advanced facial modeling and articulation modeling
- Lead and mentor internal character teams and deploy partners to achieve aesthetic and technical goals
- Create documentation, communicate requirements, and provide feedback to in-house artists and outsourcing partners
- Constantly and proactively seek to improve production processes, tools and pipelines for character creation, rigging, animation and rendering
Qualifications
- At least 2 years of professional experience in character art in high-end 3D games and/or movies
- Bachelor's degree or equivalent
- Understanding of realistic human anatomy with particular emphasis on the head/face
- Understanding of Maya and basic understanding/use of blending forms
- Comfortable making facial expressions in the mirror and ideally able to isolate different facial expressions/actions
- Must have extreme attention to detail and an eye for minute facial differences/movements
- The ability to grasp technical concepts at least from a broad perspective and follow technical workflows while pushing artistic boundaries
- Self-manage and track progress and troubleshoot technical issues with Maya
- Brainstorm ideas that keep the overall goals of the project in mind
Desired Skills
- Experience with face rigging of any kind as well as sculpting in Zbrush, Mudbox, etc.
- Experience with facial shape blending workflows on realistic humans
- Expert understanding of human anatomy
- Experience with the Blendshape Combination System plugin
- Experience with Perforce
About us
Our mission is to deliver cutting-edge artistic creations that amaze and inspire our global partners. A team that works closely with each PlayStation Studio to deliver award-winning visual arts, music, sound and design.
While we have world-class facilities to meet every need, the folks at Creative Arts make it the best in the business. We have some of the most talented artists in video games. Artists in all areas including animation, art, performance capture, virtual production, virtual humans, cinematics, music production, music licensing, sound design, dialogue, casting , game mixing, branding, design, editorial and much more. These artists and storytellers challenge and push what the next generation of gaming is and will be every day.
Job Features
Position Details We needed a Blendshape Artist to come aboard and work with our Riggers, Animation Supervisor and Character Supervisor to bring very realistic faces to life for cinematic and in-game s...
Procedural Technical Artist
Job Description
Come join UNSEEN as a technical procedural artist!
You will join our team to develop procedural world-building processes.
The ideal candidate for this role pushes the boundaries of Houdini or Blender Geometry Nodes, looking for new ways to use procedural tools as an artist as well as a technical expert.
We are looking for an experienced procedural technical artist to lead and mentor our procedural production team.
Responsibilities
- Propose and build technological approaches to artistic expression
- Propose, create and streamline workflows and pipelines for game development
- Improve work efficiency with procedural workflows
- Take charge of the technically difficult parts of the job and complete them on time
- Build and manage hardware networks in Unreal Engine
- Optimize the output of 2D/3D applications to Unreal Engine
- Expand scripts and plug-ins to elegant manufacturing processes
- Work closely with artists and engineers on the above tasks at all times
Skills and Requirements
- Communication skills to verbalize the imaginative expressions of artists and to propose and create new techniques and methods of making these expressions
- Stay on top of new technologies and artistic expressions, and explain and interact with other teammates in an easy-to-understand way
- Emphasis on team development and the ability to collaborate and work with personnel from other disciplines
- Hands-on experience in game production with Houdini Engine, Houdini Digital Assets
- Portfolio conveying artistic expression and technical skills using Houdini
- Spoken and written English skills (Japanese is a plus)
About the company
We are a borderless and mysterious game development studio created by artists, founded by Ikumi Nakamura. Our goal at UNSEEN is to combine exciting world-building, engaging gameplay and impressive visual quality into focused and unique experiences. Although many of our team members have experience working on major AAA titles, our approach emphasizes quality over quantity.
Job Features
Job Description Come join UNSEEN as a technical procedural artist! You will join our team to develop procedural world-building processes. The ideal candidate for this role pushes the boundaries of Hou...
Senior Digital Artist
Job Description
We needed a Senior Digital Artist to assist our approaching internal and external projects. This person prides themselves on their creative thinking, attention to detail, and knowledge of 3D rendering, character posing, lighting, composition, and color theory. They are passionate about video games and can tell a story through digital artwork that engages and excites players.
Applicants must submit a portfolio of work showcasing a range of skills and competencies related to this offer.
Responsibilities
- Create compelling marketing illustrations with exceptional design and layout.
- Translate the inventive briefs of the marketing team into effective and enchant advertising illustrations.
- Create rough ideas, mood boards, and gather recommendation materials to align with artwork from all stakeholders before starting full manufacturing.
- Flexibility to use Unreal Engine, our internal evolution engine and Maya to create digital art to meet the needs of our internal and external projects.
- Compose, edit and add post-processing to elements as needed without compromising the integrity of the article or betraying our fundamental principles of truth in advertising.
- Leverage experience and instinct to creatively solve problems as they arise in the asset production pipeline, while meeting goals, setting deadlines and setting targets illustration objectives to the promotional items defined in the creative briefs.
- Actively participate in the feedback loop; accept feedback and provide feedback within the marketing team.
- Possess the ability to multi-task effectively, prioritize competing demands, and the organizational skills to document and take action based on feedback discussed throughout the review process.
Requirements
- 5+ years of relevant experience
- A team player with excellent communication and collaboration skills
- Willingness and ability to learn new techniques and best practices.
- Experience in achieving strategic goals/creative strategy within digital assets
- Mastery of design principles and color theory, typography, lighting and composition.
- Mastery of 3D rendering software and techniques and 2D digital software
- Proficiency in industry standard game engines
- Adapt the perception and scope of projects to deadlines while maintaining quality end results.
- Have an original enthusiasm and interest in video games.
Favorite Supplements
- Digital painting experience is a plus
- Knowledge of creating social media content and organizing source files for easier reuse of digital and print assets is also a plus.
About us
Founded in 1993 by James Schmalz, Digital Extremes ranks among the top independent video game development studios in the world. Originally co-creating the multimillion-selling Epic Games Unreal® franchise, including Unreal and Unreal Tournament, Digital Extremes went on to develop Dark Sector®, BioShock® for PlayStation®3, the BioShock 2 multiplayer campaign and The Darkness® II. The studio achieved its greatest critical and commercial success with the free-to-play action game Warframe®, which boasts a global community of 50 million registered players across PC, PS4™, Xbox One and Nintendo Switch™.
Job Features
Job Description We needed a Senior Digital Artist to assist our approaching internal and external projects. This person prides themselves on their creative thinking, attention to detail, and knowledge...
UI Artist
Job Description
We at Socialpoint are excited to be looking for a UI Artist to join our TwoDots team.
You will be involved in the development of visual art support for the overall game design and user experience of the project, and most importantly, you will be responsible for creating minimalist visuals according to the artistic direction, consistent with the whole project and adapted to the needs of the game mechanics.
You will work closely with a talented team of designers, developers, and artists to keep the project's new puzzle mechanics and features in production.
Skills and Requirements
Your quest will involve
- Create and build visually pleasing elements for the project's new puzzle mechanics.
- Develop and support the needs of UI and UX design projects, following the desired art direction and game design intentions.
- Design and implement UI screens, transitions, animations and visual effects.
- Maintain a consistent style with the project by working closely with the Art Director.
- Ensure that all UI assets created follow standard processes and meet required performance criteria.
- Collaborate with designers, developers, and other team members to produce new game mechanics and gameplay features.
Your skills accumulate and XP
- High level of English
- Knowledge of UI artist in the gaming industry
- Graphic design with a minimalist style approach.
- Abile to model UX wireframes and cooperate efficacious with game design and art to visually represent game design intentions
- Strong visual design abilities and understanding of usability design principles
- Highly motivated and passionate about video games
- In-depth Skills of Photoshop and Adobe Illustrator and Unity
Sign-up Rewards
We used a hybrid telecommuting/desktop system. All we ask is that you live within commuting distance of our office so you can come to the office for important meetings/events.
- Relocation assistance to help you move to Barcelona (if you're not already there).
- An impressive 25 days annual leave, not including vacations.
- A very generous restaurant ticket to restore some hit points.
- Medical insurance for you and your family, to keep your health bar full.
- Choose between the latest IOS or Android device when you sign up (phone or tablet).
- Free language classes (English and Spanish).
- Spotify Premium to add that special soundtrack that every adventure deserves.
- Social events and legendary parties to let off steam.
About us
We are a world famous mobile games studio based in the beautiful city of Barcelona. Our games are positioned in the top charts of iOS and Android, and they are played and enjoyed by millions of fans around the world. We're proud members of the Take-Two Interactive and Zynga families, and we're on a mission to deliver a phenomenal gaming experience and delight everyone!
Job Features
Job Description We at Socialpoint are excited to be looking for a UI Artist to join our TwoDots team. You will be involved in the development of visual art support for the overall game design and user...
Senior 3D Environment Artist
Job Details
- Participate with the Game Director, Art Leads, Design and assembly to help plan and achieve strategic goals for the 3D art team.
- Provide excellent design translations for environments and props following the overall game vision with a focus on stylization.
- Produce and guide the development of high-quality 3D game assets using a variety of methods, including high-to-low poly progress, hard surface modeling, and organic chisel.
- Check the quality of in-game assets and make necessary improvements to meet technical constraints, technical performance goals, and art direction.
- Document and communicate workflow and best practices to ensure consistency across the art team. Lead the creation of high quality 3D environments and assets for mobile games, including terrain, buildings, props and other objects.
- Work almost with the Art Director and Lead 3D Artist to certify all environments are visually consistent and meet project quality standards.
- Work nearly with design teams, joining their design activity and settle visual issues that arise during production.
- Mentor and guide junior artists, provide them with feedback and help them develop their skills.
- Stay up to date with the latest techniques, tools and best practices in the mobile gaming industry.
- Cooperate in team meetings and contribute to the overall development process.
Responsibilities
- Lead a team of passionate artists in producing high-quality, mobile-optimized 3D environments and assets.
- Accordant high-quality cooperation to create visually stunning and immersive mobile gaming environments.
- Effective mentoring and guidance for junior artists.
- Effective communication and collaboration with art, design and programming teams.
Skills and Requirements
- Magnificent knowledge of modeling programs such as 3DSMAX, Maya, Blender, Zbrush and texture/material creation tools such as Photoshop and Substance.
- Ability to efficiently integrate 3D assets into the Unity game engine, ensuring seamless integration with overall game design and functionality.
- Ability to accept direction and feedback, and ability to work well in a team environment.
- In-depth knowledge of mobile optimization techniques and best practices.
- Able to collaborate effectively with all departments of a game development team (game designers, programmers, technical art, animation, etc.).
- Good knowledge of game mechanics related to characters, objects and environments.
- Strong observation to detail and ability to work in a fast paced environment with tight deadlines.
- Excellent written and verbal communication skills.
- Attention to detail for aesthetic and technical quality.
- Commitment to the project and a desire to find the best possible way to inspire others.
About the company
We aspire to create great games that bring people together while redefining how gaming companies work. We believe in building a sense of at the hands of our games, their section, and the way we operate and treat each other. Through our gaming communities, we will create powerful bonds and lasting memories. We will stimulate a culture of diversity, fairness and belonging where together our diverse skills, experiences and backgrounds will impact the games we create.
We are an early but powerful organization with a leadership team of gaming industry veterans. There are many opportunities for you to have a big impact on the products we will make as well as the overall direction of the business. If you are ardent about solving tough problems with direct, thoughtful impartiality and a team mentality, we may be the right place for you.
Job Features
Job Details Responsibilities Skills and Requirements About the company We aspire to create great games that bring people together while redefining how gaming companies work. We believe in building a s...
Lead VFX Artist
We at Socialpoint are excited to be searching for a Lead VFX Artist to join our studio. Your obligation will be to create all kinds of special outcomes based on particle systems, trails, models and other 3D elements.
Responsibility
- Design and made visually pleasing special outcomes for a variety of projects in Socialpoint.
- Preserve an accordant style with the project by working hand-in-hand with the Lead Artist and Art Director.
- Collaborate with technical artists, designers, and other team members to maximize the visual drama of the project using particle systems and other elements.
- Supervision and optimization of all special effects used on each project.
Qualification
- A high level of English, written and spoken (English is our official language)
- Knowledge creating fleck set-up and other effects using 3DSMax and Unity.
- In-depth knowledge of real-time techniques used in video game development
- Gaming industry experience.
- Highly motivated and passionate about video games
- In-depth knowledge of Unity
- Thorough knowledge of 3DSMax
- Thorough knowledge of Photoshop
What's in it for you
- Relocation assistance to help you move to Barcelona (if you are not already there).
- An impressive 25 days annual leave, excluding public holidays.
- A very generous restaurant ticket to restore some life points.
- Personal medical insurance for you and your family, to keep your health bar full.
- Pick from the latest IOS or Android device when you register (phone or tablet).
- Free language lessons (English and Spanish).
- Spotify Premium to add that special soundtrack every adventure deserves.
- Social events and legendary parties to let off steam.
- Check out some of our onsite benefits:
- State-of-the-art gym facilities to boost your building stats.
- Make an appointment with our on-site physiotherapist for all aches and pains.
- A huge games room equipped with all the consoles and games you could ask for.
- Stop by our on-site barbers for a cut (and forget your wallet; it's a Guild perk).
About us
We are a world-renowned mobile game studio based in sunny Barcelona. Our games are ranked at the top of both iOS and Android, and are played and enjoyed by millions of fans around the world. We're proud members of the Take-Two Interactive and Zynga families, and we're on a mission to deliver a great gaming experience and delight everyone!
You will work closely with members of the technical team during game development and for company research and development. At the same time, you will work in sync with Art Leads to ensure the highest quality and wow factor of all special effects for each project.
Job Features
We at Socialpoint are excited to be searching for a Lead VFX Artist to join our studio. Your obligation will be to create all kinds of special outcomes based on particle systems, trails, models and ot...
Senior VFX Artist
Job Description
We are a knowledgeable, impassioned and professional team working with our sister studio DS Dambuster on a AAA first person shooter for consoles and PC.
Our team shares a strong vision, is open-minded, and enthusiastically discusses ideas, comments, and concerns. In conjunction we attempt to create games we can be proud of and grow professionally and personally.
Work within a small artistic team with a lot of autonomy and creative ownership
Enhance the gameplay of the project with stunning effects that convince both aesthetically and technically
Harmonize with our co-dev partner on technical constraints and requirements
Skills and Requirements
- Strong general knowledge of Unreal Engine 4 particle systems and materials
- 5+ years of knowledge creating real-time visual effects for games, with at least one title delivered as a key VFX contributor
- Able to work in a photorealistic style, but also to adapt to a variety of artistic styles as needed for our projects
- Enthusiasm to create dynamic and visceral combat and ability effects
- Good skills of 3D and 2D software for creating game effect textures and meshes, such as Houdini, Substance Designer, Embergen and others (e.g. 3dsMax)
- Excellent understanding of color, contrast and composition
- Excellent understanding of the fundamentals of animation to create compelling motion and flow
- In-depth understanding of common performance issues and ability to navigate them while keeping an eye on the big picture and context of your effects usage.
- Excellent communication and self-organization skills
- Knowledge of Unreal Engine Blueprints is a strong asset
- Please provide an up-to-date online portfolio or videotape demonstrating your mastery of real-time visual effects.
About us
We're just as passionate about our games as we are about their creators. Your job comes with personal responsibility, freedom, and short decision-making paths. And the most important - An international team motivated and full of other players. The studio is located in a modern and bright office, right in the center of Hamburg. With a selection of benefits for all our staff: discounted gym membership, fresh fruit and a variety of complimentary beverages. Is a good work-life balance important to you? For us too ! That's why we're also recognized as a family-friendly workplace. Are you from abroad? No problem! We also offer moving packages.
Job Features
Job Description We are a knowledgeable, impassioned and professional team working with our sister studio DS Dambuster on a AAA first person shooter for consoles and PC. Our team shares a strong vision...
Level Designer
Details
We needed a talented, creative and collaborative Level Designer to join our core team developing the intricate parts of one of the most unique Metaverse projects. The ideal candidate will focus on creating engaging stories, environments, and systems that will give players an experience they've never felt before.
Responsibility
- Build beautiful and articulate level designs by following game mechanics and respecting the conceptual vision;
- Collaborate with game designers, developers and artists;
- Prototype and iterate with game designers on the relationship between core game mechanics and level structure to achieve the product vision;
- Define all the elements of a map and make them work with the basic mechanics and navigations of all the elements (characters/enemies, npc, ships...) and follow the different types of possible interactions between these elements (system game );
- Create design documents to articulate the most important pillars and aspects of integrating level structure into the game experience.
Requirements
- Extensive knowledge of level design;
- Ability to find suitable assets and building locations that match the game's story and core mechanics;
- Iterate on level design to create a great gameplay experience;
- Make sure the design works well with the custom blockchain
- Ability to conceptualize, analyze and implement level ideas using various tools and technologies;
- Knowledge of image editing tools (mockup) is a plus;
- Strong knowledge of game engines like UE and Unity is a must;
- Understanding of the systems that drive map exploration in MMOs/RPGs
Skills
- 3+ years of level design experience
- At least one game has been sent successfully
- Ability to work well structured
- Education in game design or related field
- Understanding of game flow, engagement, pacing and player retention
- Excellent video game culture and knowledge of games;
- High level of creativity;
- Proactively identify issues with the current design and propose solutions.
- Great team player
About the company
Seedify Meta Studios is a next generation development studio. Committed to developing high quality NFT assets to own and use in the metaverse. Driven by an ambition to break down the barriers of an outdated NFT image, Seedify is dedicated to providing the most unique and extraordinary assets and avatars to gamers and audiences around the world.
Job Features
Details We needed a talented, creative and collaborative Level Designer to join our core team developing the intricate parts of one of the most unique Metaverse projects. The ideal candidate will focu...
Art Director
About the Role
We needed a highly motivated Art Director to guide and mentor our art team and provide direction and vision for an upcoming title. The title has a semi-realistic art style exploring dark and surreal themes. A personal attraction to these themes is not necessary, but being able to drive, produce and own these themes in the game direction vision is. As Art Director, you will work closely with the Game Director to define and communicate the artistic vision for the game and ensure it is consistent with the narrative and gameplay goals.
You'll guide and coach the art team to achieve excellence in visual storytelling, character design, environment creation, and more, through actionable and actionable feedback and direction.
Responsibilities
- Provide clear and constructive feedback on concepts and in-engine art, including characters, environment, visual effects, and UI, to ensure the art team achieves the highest level of quality
- Keep abreast of the latest gaming industry trends and techniques and implement new approaches as appropriate
- Manage and prioritize the art team's workload to ensure they meet project deadlines and budget constraints
- Own the art style and work with the team to develop and implement the visual style in-game
- Participation in the production of concept art
Requirements
The ideal candidate for this role should understand the relationship between art and games and how it can enhance the gaming experience. They should also be able to adapt to the mood and tone of the game while possessing the art style and working collaboratively with the team to develop and implement the visual style into the game.
Essential that you have the following:
- Have delivered at least 1 degree in an art management role, preferably as an art director
- Excellent management and communication skills, with the ability to guide and develop a team of artists.
- Strong fundamental artistic skills, including an excellent understanding of shape, form, composition, and color theory.
- Ability to work well under pressure and to tight deadlines
- Experience working in Unreal Engine is a plus but not required
Our Advantages
- Collective agreement - Tekniktjänsteavtalet (+ union club)
- Pension scheme (tjänstepension)
- Overtime paid
- Flexible working hours
- Annual social allowance
- Health at work
- Weekly Wellness Activity Hours - Two hours per week!
About Us
Our majestic Thunderful Games headquarters in Gothenburg rises above all the surrounding buildings, except for its slightly taller neighbors. Don't confuse it with a typical desktop computer! Inside, you'll find a bespoke game development powerhouse with some of the best in the business. The Gothenburg teams have been at it for over two decades and have worked their way to the top with SteamWorld and EA Originals series like Fe and Lost in Random.
Job Features
About the Role We needed a highly motivated Art Director to guide and mentor our art team and provide direction and vision for an upcoming title. The title has a semi-realistic art style exploring dar...
Senior Environment Artist
Job Details
Crytek is looking for a Senior Environment Artist to join the Crysis 4 (working title) team at our studio based in Frankfurt, Germany.
Responsibilities
- Work with lead artist and other artists to ensure consistency between vision and implementation of environmental assets;
- Understand and follow style guides to ensure game consistency;
- Create believable and photorealistic environments in CRYENGINE;
- Create game-ready assets given technical limitations;
- Manage and Guide junior artists on the team;
- Giving and accepting instructions;
- Explore new technologies on given platforms to achieve the best possible results;
- Work within interdisciplinary teams of artists and level designers;
- Work collaboratively with our tech-art department to improve workflow;
- Coordinate with other studio groups, including level design and production, to achieve project goals;
- Complete all tasks in a timely manner and to a consistently high level of quality;
- Exemplify a desire to learn and grow professionally.
Skills and Requirements
- 5+ years of game development experience;
- Latest generation and/or current console experience;
- Expert interpretation of current Game Art processes, limitations and dependencies;
- Strong ability to create believable and realistic environments in a real-time engine;
- Solid knowledge of 3ds Max or Blender, Photoshop, Substance Designer/Painter and Zbrush;
- Solid knowledge of common real-time game engines;
- Established interpersonal and organizational skills;
- Ability to manage and supervise mid to junior level artists and willingness to perform mentoring duties;
- Ability to provide and receive constructive feedback;
- Good communication and writing skills in English;
- Positive, problem-solving and team-oriented attitude;
- Be proactive and motivated, work without direct supervision.
A portfolio that indicate the following:
- Focus on environmental art
- Mastery of high and low poly modeling
- Mastery of texturing, following PBR rules
- Strong technical skills (modeling/baking/UVs/modularity/shaders)
- Strong artistic skills (shapes/colors/proportions/lighting)
- Attention to detail and realism
Benefits
- Experience with CRYENGINE;
- Experience creating procedural content;
- Skills in traditional painting;
- Experience in photogrammetry;
- Outsourcing experience.
About the Company
Crytek is an independent video game developer, publisher and technology provider based in Frankfurt, Germany. Crytek pushes the boundaries of the possible to make the impossible a reality. We want to create the most fun gaming experiences around, and if we have to develop new technologies or push the boundaries of genres to do so, we will. With nearly two decades of experience in the games industry, Crytek leverages its unique combination of experience and skills and continues to make an impact through innovative, fun, cutting-edge games and technology.
Job Features
Job Details Crytek is looking for a Senior Environment Artist to join the Crysis 4 (working title) team at our studio based in Frankfurt, Germany. Responsibilities Skills and Requirements A portfolio ...
Team Lead Artist (Character)
Work description
Looking to work with enthusiastic experts who take on challenges in the entertainment industry and beyond? At Ubisoft Toronto, we are always striving to improve, be better, and do better by embracing innovative ideas, exploring new technologies, and working together boldly and collaboratively.
Requirements
- Collaborate with other Art Leaders and the Art Director to discuss and develop the vision for the game;
- Coordinate and motivate character modelers as they develop and refine their character art throughout the 3D pipeline;
- Organize and lead regular team meetings to assign tasks, set priorities, discuss progress, etc.
- Balance creative respect with technical limitations while maintaining quality and performance standards.
- Review the embedded work, making sure it aligns with the art direction and can be animated well;
- Provide constructive advice and feedback to develop a consistent and quality visual style;
- Stay up to date on the best trades to keep up with the industry;
- Take part in recruiting to build and develop your character modeling team;
Ratings
- A college degree in 3D modeling, fine arts, or equivalent;
- At least 5 years of modeling, texturing or other relevant experience.
- Photoshop skills and 3D software.
- Solid understanding of topology, materials, textures, proportions, and anatomy + game animation and boundaries;
- Excellent tutoring, communication, organizational, time management, interpersonal and presentation skills;
- Flexibility and a lot of ingenuity;
- A highly collaborative, creative and empathetic spirit;
- A super sharp and trained eye for detail;
- Knowledge of project management software (eg Jira), optimization techniques and 3D scanning are a plus;
What to send us
- Your CV highlighting your education, experience, skills and any submitted games;
- A portfolio of your best work in 3D (send us a link to your personal online portfolio).
We offer
- A hybrid and flexible work model
- six weeks vacation
- An enhanced parental leave program
- Complete set of total rewards:
- Disability insurance
- dental insurance
- Complementary medical insurance
- (Optional) RRSP Contribution
- moving assistance
- Bonuses (if any)
Ubisoft Life
At Ubisoft Toronto, we're looking for people who are excited about creating the future of gaming in one of the most diverse cities in the world. We believe that embracing our individuality helps us build stronger creative teams and develop better games for all players.
Job Features
Work description Looking to work with enthusiastic experts who take on challenges in the entertainment industry and beyond? At Ubisoft Toronto, we are always striving to improve, be better, and do bet...
Senior VFX Artist
Details
Our senior VFX game artist is responsible for creating eye-catching and exciting visual effects for our games. You need to work with multiple teams to understand game design concepts, experiment with different rendering styles, and explore new ways to create stunning visuals for gamers.
As a Senior VFX Game Artist, your daily life will be:
- Collaborate with the Art Director on the visual style of all game effects.
- Create certain lighting effects, camera/lens, and optimize visual effects for real-time rendering in a PBR environment from design concepts or your own ideas.
- Work with game designers and programmers to create necessary game effects to further develop pipelines and tools.
- Optimize work and maintain the balance between quality and performance, understand real-time practices, production pipelines and workflows to ensure quality end products.
Requirements
- Minimum of 3 years of experience creating visual effects with a strong portfolio of previous work and projects in the similar field for casual, turn-based or similar type games.
- An excellent eye for lighting detail and the ability to use it to create top-notch visual effects that support gameplay and cinematography.
- Proficiency in related industry standard software keen to keep up to date with the latest creative software and hardware with various rendering techniques.
- Explore and understand the stylized art of game design and provide the best optimized method to get the result.
- Responsible for product design and testing, from concept to production.
- Ability to collaborate, communicate, interpret, coach, work independently with excellent time management and teamwork skills.
Benefits
- Front row seat to one of the most exciting projects that is positively influence and changing the lives of people around the world
- A fast, active and fun work environment where it's all about games and cute people
- A fierce salary package that matches your skills, endure and benefaction
- Freedom, autonomy & ownership around your work
- Help create breakthrough games
- Learn unique new skills as we enter a new era of digital ownership
- Give yourself and your family the security you deserve
About the Company
We are committed to fostering a vibrant and inclusive work culture where individuals can bring their authentic identity to the table. As a team of entrepreneurs and disruptive gamers, we are driven by a shared passion to make a meaningful impact and overcome the challenges and criticisms that come with being at the forefront of technological advancement.
Job Features
Details Our senior VFX game artist is responsible for creating eye-catching and exciting visual effects for our games. You need to work with multiple teams to understand game design concepts, experime...
3D Environment Artist
We needed a talented, creative, and collaborative 3D environment artist to join our core team developing high-quality maps for one of the largest Metaverse projects ever. The ideal candidate will focus on creating stunning and beautiful environments and props based on well designed and visually appealing concept pieces.
Responsibilities
- Create models for environments, structures, lighting studios, and other props for large playable maps.
- Proficient in modeling, combining game style and concepts using Zbrush, Maya or Blender.
- Use your modeling expertise to ensure production meets the highest standards of quality, performance, and polish.
- Attend reviews, receive feedback, and the ability to go back to preliminary steps if necessary.
- Work as part of a united and fast-paced team: collaborate with artists and technology to achieve a unified vision of our project.
- Contribute to the growth of a startup studio.
Skills and Requirements
- More than 3 years of professional experience as an environmental artist in the gaming and/or VF/film industry.
- Ability to quickly iterate on an idea and bring an asset to an optimized final state.
- Great ability to design both interior and exterior environments, from furnished spaces to excellent views.
- Strong knowledge of Substance Painter, Maya and ZBrush is required.
- Enterprising personality, self-sufficient and willing to assume more than one object at a time.
- Strong verbal and written communication skills in English.
Advantages
- Experience in leadership or team management in AA game development.
- Knowledge of Substance Designer and Photoshop is a plus.
Job Features
We needed a talented, creative, and collaborative 3D environment artist to join our core team developing high-quality maps for one of the largest Metaverse projects ever. The ideal candidate will focu...
Grooming Artist
DETAILS
Platige Image is looking for a talented Grooming Artist to bring amazing CG projects to life in a very believable way. We have many projects from AAA game cutscenes and other high-end 3D to VFX projects, and our artists need to apply their skills in different ways, depending on their daily needs.
DAILY RESPONSIBILITIES IN BRIEF
- Prepare CG characters to a photorealistic level of finish.
- Work intimately with other pipeline teams for the best quality.
- Understand visual references and art direction.
- Meet deadlines and solve day-to-day problems.
REQUIRED SKILLS AND EXPERIENCE
- 2 years of knowledge in the CG or game industry.
- Skills of Maya and Yeti or XGen.
- A good sense of form and detail when it comes to organic models.
- Arnold's Production Knowledge
- Excellent contact skills and ability to work in a team.
MORE NOTE
- Knowledge of all aspects of 3D and VFX pipeline stages.
- Character artist background.
- Working knowledge of Zbrush
IT IS WORTH JOIN US!
- We are an experienced studio setting new standards in animation, CG and visual effects. Always one step ahead, betting on the highest quality and artistic value of the projects carried out.
- We are involved in several exciting projects commissioned by the world's leading companies.
- You will have the opportunity to work in a booming industry with cutting-edge technologies.
- You will receive a competitive salary based on your experience and access to professional courses to master your skills.
- We are situated in a green area in Fort Mokotów but it's up to you to decide where your office is!
- Our health is ensured by private medical care and we keep in shape with a sports card.
- To get the working day off to a good start, we serve breakfast in the studio to our employees.
- And you can come to the studio with your dog friend!
Applicants for Grooming Artists must include a demo or portfolio in their application.
Job Features
DETAILS Platige Image is looking for a talented Grooming Artist to bring amazing CG projects to life in a very believable way. We have many projects from AAA game cutscenes and other high-end 3D to VF...
Techniсal Artist
Job Details
We needed a talented Technical Artist to join our RPG department, who is responsible for the development of RAID: Shadow Legends, a mobile MMORPG that combines battle-gathering mechanics and cutting-edge graphics in a dark fantasy setting. Our flagship title is enjoyed by over 81 million gamers worldwide - you can find it on iOS, Android and PC/Mac.
The successful candidate will be part of a brand new team developing a new set of features in the RAID: Shadow Legends universe. The team will work directly with the universe of our flagship title to create a mini-game. We are looking for someone who can provide a creative approach to the development of high quality graphics and high end visual effects.
Although simpler in terms of gameplay, this mini-game will be just as dynamic and will include similar RPG elements: character leveling, the ability to acquire skills and upgrade characters, and engage in boss fights.
Responsibilities
- Setting up an infrastructure for creating graphic resources
- Create prototype features in close collaboration with artists and developers
- Configuring in-game lighting, camera angles, shadows, character movement, and location elements
- Creation and optimization of shaders
- Design and assemble animated character controllers in collaboration with the art director and animation artists
Requirements
- At least three years of relevant work experience in game development
- Solid knowledge of Unity
- Experience creating shaders, both manually (using HLSL/Cg) and using node-based editors
- Hands-on experience with one or more 3D editors, such as Houdini/Maya/Blender/3ds Max
- Experience creating textures in Substance Designer
- Knowledge of the practical aspects of the complete 3D model creation pipeline
- Character animation skills, understanding of rigging and animation principles, and ability to configure the Animator controller in Unity
- English language skills at upper-intermediate or above level
Desired
- Ability to write C# scripts
- Experience in creating work automation tools
What we offer our employees
- Officially registered full-time employment
- 20 to 26 days of paid vacation depending on the country in which your employment is registered
- Medical assistance for you and your child as well as fully paid leave if you or your child are sick
- Individual development plan and regular feedback
- Professional seminars, workshops, courses and in-house training programs
- Group lessons of English, Polish and Ukrainian
- Possibility of taking out an interest-free loan
- Reimbursement of gym membership fees, online Pilates classes and running club
- Free vacation planning assistance from our travel managers
- Possibility of consultation with psychologists
- Moving assistance
About us
Plarium is an international developer of award-winning mobile and desktop games. More than 1400 of our specialists work remotely or in offices in Israel, Ukraine, Poland and the United States.
RAID: Shadow Legends, Mech Arena and our 18 other hit titles unite over 450 million players worldwide. With over 14 years of experience, we strive to deliver gameplay and graphics that push the limits. We combine this with our dedication to innovation through analytics, marketing and community interaction.
The successful candidate will be able to work in our office in Warsaw or remotely in Europe.
Job Features
Job Details We needed a talented Technical Artist to join our RPG department, who is responsible for the development of RAID: Shadow Legends, a mobile MMORPG that combines battle-gathering mechanics...